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Joined 3 years ago
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Cake day: June 15th, 2023

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  • Yeah, probably the main reason it’s getting the little bit of praise that it does is that they’re showing it off on games with fairly flat-looking skin shaders. Unfortunately a problem with this sort of thing is that getting that “2023” image is the result of giving a whole team a huge amount of time to model one man’s face. If you’re Bethesda and you just want to get NPCs into Starfield, it would be a similar amount of work. A bit less, since the first people already gave a talk on it, but still much more work then just getting a diffuse BRDF with some subsurface scattering and calling it good. But you also need a process that can be applied to every single NPC…

    And looking at Striking Distance Studios, the company where that 2023 image is from:

    In February 2025, it was reported that most of the studio’s developers had been laid off.

    Yeah, I think it’s safe to say that the work those people put in will never be directly reused.

    Another reason the DLSS version looks a bit more realistic there is because of the specular highlights on the eyes, for example. They probably aren’t reflecting anything real, or else they would be there in the original. But the AI knows that specular highlights add realism and are plausible in this scene, so it puts them there. That’s something that an artist could do if given a specific shot and camera angle, but in the general case they can’t really do that without causing problems.







  • Sure, I could definitely see situations where it would be useful, but I’m fairly confident that no current games are doing that. First of all, it is a whole lot easier said than done to get real-world data for that type of thing. Even if you manage to find a dataset with positions of various features across various biomes and train an AI model on that, in 99% of cases it will still take a whole lot more development time and probably be a whole lot less flexible than manually setting up rulesets, blending different noise maps, having artists scatter objects in an area, etc. It will probably also have problems generating unusual terrain types, which is a problem if the game is set in a fantasy world with terrain that is unlike what you would find in the real world. So then, you’d need artists to come up with a whole lot of datat to train the model with, when they could just be making the terrain directly. I’m sure Google DeepMind or Meta AI whatever or some team of university researchers could come up with a way to do ai terrain generation very well, but game studios are not typically connected to those sorts of people, even if they technically are under the same company of Microsoft or Meta.

    You can get very far with conventional procedural generation techniques, hydraulic erosion, climate simulation, maybe even a model of an ecosystem. And all of those things together would probably still be much more approvable for a game studio than some sort of machine learning landscape prediction.





  • get rid of the vr stuff and add a normal touchscreen instead, make the UI a bit more phone-like, add a cellular connection, get rid of monochrome and add color cameras, make it a little thinner, integrate the battery, add a bunch of phone apps (calculator, texts, calls, browser, notes, email, camera, etc)

    computing-wise, it is very similar tho, it has the exact same processor that’s in my phone, just a bit more ram, can be configured to have the same amount of storage


  • I think linux is the point. Because Valve has put SteamOS on their VR headset (which uses the same processor I have in my phone) it would be expected for them to do the same to a phone. Having a phone with an optimized emulator, a normal linux for arm desktop mode, and Steam built in would be very nice IMO, there are a lot of PC games that play fairly well with on-screen controls or even one of those controller phone cases that you can buy, and it’s very hard to find good mobile games in comparison. I have the app Winulator on my phone, which sort of does that same thing, except not insanely reliably, and with meh UX, and it can’t really run Steam (last I checked, I couldn’t get it to work, it might be easier now idk), and you can’t run linux x86 or ARM apps or windows ARM apps through it like I think people will be able to on the Steam frame.