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Joined 3 years ago
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Cake day: June 15th, 2023

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  • Sure, I could definitely see situations where it would be useful, but I’m fairly confident that no current games are doing that. First of all, it is a whole lot easier said than done to get real-world data for that type of thing. Even if you manage to find a dataset with positions of various features across various biomes and train an AI model on that, in 99% of cases it will still take a whole lot more development time and probably be a whole lot less flexible than manually setting up rulesets, blending different noise maps, having artists scatter objects in an area, etc. It will probably also have problems generating unusual terrain types, which is a problem if the game is set in a fantasy world with terrain that is unlike what you would find in the real world. So then, you’d need artists to come up with a whole lot of datat to train the model with, when they could just be making the terrain directly. I’m sure Google DeepMind or Meta AI whatever or some team of university researchers could come up with a way to do ai terrain generation very well, but game studios are not typically connected to those sorts of people, even if they technically are under the same company of Microsoft or Meta.

    You can get very far with conventional procedural generation techniques, hydraulic erosion, climate simulation, maybe even a model of an ecosystem. And all of those things together would probably still be much more approvable for a game studio than some sort of machine learning landscape prediction.





  • get rid of the vr stuff and add a normal touchscreen instead, make the UI a bit more phone-like, add a cellular connection, get rid of monochrome and add color cameras, make it a little thinner, integrate the battery, add a bunch of phone apps (calculator, texts, calls, browser, notes, email, camera, etc)

    computing-wise, it is very similar tho, it has the exact same processor that’s in my phone, just a bit more ram, can be configured to have the same amount of storage


  • I think linux is the point. Because Valve has put SteamOS on their VR headset (which uses the same processor I have in my phone) it would be expected for them to do the same to a phone. Having a phone with an optimized emulator, a normal linux for arm desktop mode, and Steam built in would be very nice IMO, there are a lot of PC games that play fairly well with on-screen controls or even one of those controller phone cases that you can buy, and it’s very hard to find good mobile games in comparison. I have the app Winulator on my phone, which sort of does that same thing, except not insanely reliably, and with meh UX, and it can’t really run Steam (last I checked, I couldn’t get it to work, it might be easier now idk), and you can’t run linux x86 or ARM apps or windows ARM apps through it like I think people will be able to on the Steam frame.







  • the main joke of the post is that the average screenwriter doesn’t realize the standard audience will fall for the coolness factor over morals. It’s also making fun of the formula being overused with these specific archetypes, the lack of morally complex heroes, etc.

    Although what another commenter said stood out to me more, the fact that a lot of lower quality media will make a character with obviously good aims who also does random evil stuff for no reason just so we still know he’s supposed to be the bad guy. It’s like they’re trying to make a morally complex villain, but put in none of the effort and just create a nonsensical villain instead.

    So combining those ideas, I think the situation is that writers try to create a charismatic villain to fit with the norm and maybe add complexity to the experience. Except they don’t give the villain an adequate reason to do evil things - They just come up with 1 common sense point for the villain to make and say “oh he took it too far and somehow murdering orphans is the natural result of that, don’t question it”. So in the end the audience sees a charismatic villain with a decent point who’s only flaw is the random evil stuff they do for no reason. And it comes across as a lazy bad decision because that’s what it is. People just aren’t given a reason to dislike the villain when the evil stuff seems more like something the writer made them do than something that would actually occur.

    A higher effort example that doesn’t mess this up is the new superman movie as another commenter said, the villain is also charismatic and also does comically evil things but the audience is actually given an understanding of him and how he thinks, which is convincing enough for people to accept that the villain really just is that evil.



  • this is kinda the vibe I got from the Star Wars prequels. like how tf does Anakin go to “well the sith could stop people from dying, and the jedis are kinda corrupt” to “let’s kill random children!” in literally one scene with almost no convincing?? It seems like they think because he appreciates the sith’s stated goal he’ll do something obviously evil for them because “thinking that the people we want to be evil aren’t evil == evil”. The only way I can explain that bit away is if the sith guy did some sort of evil mind control thing in his moment of shock after accidentally hurting that jedi. IDK i know there are much more direct examples of what you’re saying (like what hbomberguy was talking about in that rwby video) and this connection is kinda loose I just want to rant about that scene because I feel like I don’t often hear people specifically talking about how little sense that bit makes…




  • for anyone wondering: hsl(38, 79%, 51%) for orange and hsl(136, 64%, 42%) for green, that’s oklch(0.7471 0.151 74.06) for orange and oklch(0.664 0.181 147.42) for green. interestingly the normal digital color model shows orange as more saturated, while a perceptual color space shows them as a little bit less

    (not trying to be the sort of person the comic is making fun of, I just like color lol)