Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agochoasquokk.auimagemessage-square143fedilinkarrow-up11.23Karrow-down113
arrow-up11.21Karrow-down1imagechoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agomessage-square143fedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up10·22 hours agoThe giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
minus-squarefilcuk@lemmy.ziplinkfedilinkarrow-up5·11 hours agoDesign lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up2·9 hours agoThe player will jump on it, what happens then?
The giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
The player will jump on it, what happens then?