A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
The way that valves AI tag works is kind of a problem.
There is no subtlety to it at all, if you use AI in any capacity during the development of the game you need to declare it via that tag yet all the tag then does is say “AI in this game”, but there’s a big difference between having the AI develop the entire story or produce all of the artwork, and having AI write boilerplate camera controls for a farming simulator.
I agree that having more degrees of usage would be useful, but erring on the side of caution and declaring any AI use as a first step is better than doing nothing.
Okay so there is this whole arguement going on about The Altars how apparently a tiny piece of background art has AI generated text in it. Personally I feel that’s absolutely fine, as otherwise it would have just been Lorem Ipsum, and really doesn’t need to be declared but technically, under the strictest interpretation of that tag, it should be declared even though you can’t even see it unless you zoom in.
I would very much like valved actually come up with a concrete policy rather than a vague one-line statement.
Of course, that’s why we need better guidelines. It’s like beauty ads that have to declare they used Photoshop. Every photo is edited if you don’t make it clear what you mean
But it has meaning to some consumers. Not everyone can tell that an image has been majorly edited or created using a program created to replicate pictures
You mean the idea that if wasn’t created completely by people? It matters to you that some unpaid intern wasn’t forced to work overtime writing the most boring bullshit scaffolding code?
I’m not saying there shouldn’t be a disclosure, but an uncertain threshold that might be as low as “a developer accepted a copilot completion suggestion one time” isn’t useful. You just end up with a prop65 situation where it’s slapped on everything and basically meaningless.
Also, if you know you are making a game for steam, why not just ignore the copilot suggestion? I dont think it will increase the time to make a game by that much time
The way that valves AI tag works is kind of a problem.
There is no subtlety to it at all, if you use AI in any capacity during the development of the game you need to declare it via that tag yet all the tag then does is say “AI in this game”, but there’s a big difference between having the AI develop the entire story or produce all of the artwork, and having AI write boilerplate camera controls for a farming simulator.
I agree that having more degrees of usage would be useful, but erring on the side of caution and declaring any AI use as a first step is better than doing nothing.
Okay so there is this whole arguement going on about The Altars how apparently a tiny piece of background art has AI generated text in it. Personally I feel that’s absolutely fine, as otherwise it would have just been Lorem Ipsum, and really doesn’t need to be declared but technically, under the strictest interpretation of that tag, it should be declared even though you can’t even see it unless you zoom in.
I would very much like valved actually come up with a concrete policy rather than a vague one-line statement.
With how many games are released on Steam, how can AI be quantified and enforced?
E.g. Does using Intellisense need to be declared?
Does using copilot to code count as “made with AI” too?
Of course, that’s why we need better guidelines. It’s like beauty ads that have to declare they used Photoshop. Every photo is edited if you don’t make it clear what you mean
Why should something not be disclosed just because its common?
I didn’t say that. It should be more specific to have any meaning to the consumer.
But it has meaning to some consumers. Not everyone can tell that an image has been majorly edited or created using a program created to replicate pictures
You mean the idea that if wasn’t created completely by people? It matters to you that some unpaid intern wasn’t forced to work overtime writing the most boring bullshit scaffolding code?
That kind of behavior should be disclosed too
How do you people think games are made? The entire field is notorious for its working conditions
Because it becomes meaningless noise instead of useful information.
https://en.wikipedia.org/wiki/Alarm_fatigue
Even if it is ignored by a lot of people, its better than not knowing at all
I’m not saying there shouldn’t be a disclosure, but an uncertain threshold that might be as low as “a developer accepted a copilot completion suggestion one time” isn’t useful. You just end up with a prop65 situation where it’s slapped on everything and basically meaningless.
Steam allows you to describe the use of AI
Also, if you know you are making a game for steam, why not just ignore the copilot suggestion? I dont think it will increase the time to make a game by that much time
Because I don’t think anybody actually cares that much if you use small pieces of AI code. What people don’t want is everything being AI produced.
Right now though the AI tag is been applied to both scenarios with no distinction.
But there is a difference
Steam allows you to describe how you used AI
Yeah, I suspect the AI tag should apply to even more games then.