• ampersandrew@lemmy.world
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    1 day ago

    There’s a lot here, and yes, the total addressable market for the Steam Deck is currently less than either Switch will sell in a single quarter, but the video game market is a very different thing now than it was in early 2017. The Switch was the only game in town; now it’s not. Live service games make up a significant amount of what the average consumer wants, and those customers largely play on PC for all sorts of reasons. The Switch 2 is no longer priced cheaply enough that it’s an easy purchase for your child to play with, abuse, and possibly break. The console market in general is in the most visible decline it’s ever been in, also for all sorts of reasons, and those handhelds from Sony and, at least, Microsoft are likely to just be handheld PCs as well.

    Development on blockbuster system sellers has slowed way down, which comes hand in hand with there just not being as many of them, which makes buying yet another walled garden ecosystem less appealing. This walled garden has Pokemon and Mario Kart, so Nintendo’s not about to go bankrupt, but if we smash cut to 8 years from now and the Switch 2 sold more units than the Switch 1, I’d have to ask how on earth that happened, because it’s looking like just about an impossible outcome from where we stand now.

    Also, there’s this quote:

    But, although Microsoft has now been making Xbox consoles for over 20 years, it has consistently struggled to use that experience to make PC gaming more seamless, despite repeated attempts

    Look, I’m no Microsoft fanboy. Windows 10 was an abomination that got me to switch to Linux, and Windows 11 is somehow even worse. The combination of Teams and Windows 11 has made my experience at work significantly worse than in years prior. However, credit where credit is due: Microsoft standardized controller inputs and glyphs in PC games about 20 years ago and created an incentive for it to be the same game that was made on consoles. It married more complex PC gaming designs with intuitive console gaming designs, and we no longer got bespoke “PC versions” and “console versions” of the same title that were actually dramatically different games. PC gaming today is better because of efforts taken from Microsoft, and that’s to say nothing of what other software solutions like DirectX have done before that.

    Still, the reason a Microsoft handheld might succeed is because it does what the Steam Deck does without the limitations of incompatibility with kernel level anti cheat or bleeding edge software features like ray tracing (EDIT: also, Game Pass, the thing Microsoft is surely going to hammer home most). Personally, I don’t see a path for a Sony handheld to compete.

    • brucethemoose@lemmy.world
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      1 day ago

      live service games make up a significant amount of what the average consumer wants, and those customers largely play on PC for all sorts of reasons

      You are leaving out the elephant in the room: smartphones.

      So, so, so many people game on smartphones. It’s technically the majority of the “gaming” market, especially live service games. A large segment of the population doesn’t even use PCs and does the majority of their computer stuff on smartphones or tablets, and that fraction seems to be getting bigger. Point being the future of the Windows PC market is no guarantee.

      • ampersandrew@lemmy.world
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        1 day ago

        I don’t think the people gaming on smart phones are the same demographic that would compete with the Switch 2 or a handheld PC. It’s not a lot of data, but take a look at how poorly Apple’s initiative for AAA games on iPhone has been going. There are more problems with that market than just library. The PC market has been slowly and steadily growing for decades while the console market has shrunk.

      • LandedGentry@lemmy.zip
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        1 day ago

        I would’ve entertained this argument more in 2017 at switch’s launch, but smartphone gaming has not significantly eaten into console or PC gaming marketshares. Definitely not to the degree people were anticipating in the 2010s that’s for sure.

          • Armok_the_bunny@lemmy.world
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            1 day ago

            I suspect it’s more that the time people can and do spend playing phone games has just about zero overlap with PC games. You play phone games while on the bus or on the toilet, you play PC games while at home behind your desk.

            • brucethemoose@lemmy.world
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              21 hours ago

              Some people spend a lot of time, money in mobile games.

              Occam’s Razor. I think it’s just the “default device” and placed in front of their eyes, so it’s what most people choose?

            • LandedGentry@lemmy.zip
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              1 day ago

              Yeah I think that’s probably the case as well. Same reason there are tons of people who have both a switch and a steam deck. They do not fill the same role.

              • ampersandrew@lemmy.world
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                22 hours ago

                I think a huge reason so many people with a Steam Deck also have a Switch is that the Switch had a 5 year head start. Hades did really well on Switch, but I can’t imagine anyone choosing that version of the game if they had a Steam Deck, and the same applies to Doom, The Witcher 3, etc. I have a Switch and a Steam Deck, but I haven’t used one of those machines in years.

        • Riley@lemmy.ml
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          1 day ago

          Really wild to go from this vibe at the end of the seventh generation of consoles to the one we’re at now. For me, and many other people that like high quality gaming experiences, mobile games have completely vanished.

          • LandedGentry@lemmy.zip
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            1 day ago

            Wow what a time warp. Yeah everyone legitimately worried the Xbone and PS4 were going to flop hard. PS4 did great, Xbone was respectable all things considered. It was such a concern that the demand to be cross generation hampered the development of DA: Inquisition and many other games because their publishers thought they were going to need to pick up 360/PS3 sales to bridge the gap in sales. Wild time - and talk about getting it wrong!