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Cake day: March 18th, 2024

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  • He’s on Outer Worlds 2 as “Studio Design Director”, as in duties that apply to the entire studio, a studio that works on multiple projects at any given time. He was game director on Pentiment while Outer Worlds 2 was being built. I’m sure he did plenty of actual work on Outer Worlds 2 the same way that my boss helps solve problems I’m having, even though they’re also working with other teams on other projects. He probably also got started on his next main project right after Pentiment wrapped, all while helping out on Avowed, Outer Worlds 2, and Grounded 2.

    its pretty much just Sawyer, out of names people might actually know

    I knew very few of these people’s names before looking at the credits just now, but I’m not sure what that has to do with anything. There are names on there that you probably didn’t know that worked on both projects.












  • I don’t even mind that there are so many different streaming services. It’s still a far better version of cable, where I can opt into ad-free for a few more dollars and sign up for or cancel a given service at will without having to have all of them. What sucks is when it’s the only legal distribution channel and I can’t make the choice that’s right for me based on my consumption, like buying just the movies and shows I want and playing them how I want. Demonstrated in the video, we still need what can most accurately be categorized as a workaround or a hack to even rip our own Blu Rays. All that plus the streaming services have raised their prices beyond the point where it’s an attractive deal.



  • I would ordinarily put my top-level thoughts in the “Body” part of the link submission, but I’ve found that a lot of people here only read that box without reading the article, so I’ll put them in a comment here.

    “Your company is only as strong as your last game,” says Celia Schilling, marketing director at Yacht Club.

    This is true when you’re a single project studio.

    By 2024, Yacht Club finally acknowledged that the two-team structure wasn’t working. It laid off some employees to cut expenses and paused development on the Shovel Knight sequel so everyone could work on Mina the Hollower, with Velasco taking over as director. What was once considered a less ambitious side project is now the company’s largest game ever.

    My read on this is that the the two-team structure wasn’t the problem, but scope creep was, not to mention the bad fit for initial project direction that they acknowledged elsewhere in the article. I’m quite sure Mina the Hollower will hit their sales target of 200k copies. Hopefully they scale back up responsibly after that.