• Cethin@lemmy.zip
    link
    fedilink
    English
    arrow-up
    4
    ·
    14 hours ago

    I don’t think it’s better than NV as a whole, but there are things it does do better. Probably the biggest is the random events. They have a lot more variety and interaction then NV. You might end up with a BoS Remnant group spawn and a Deathclaw, and they’ll just start fighting. NV doesn’t really have this. It’s much more contained and scripted.

    In this way, 3 is closer to 1 and 2 than NV is. A large part of the first two games are the random events as you travel the world. NV is almost entirely predictable, with the same things always being at the same spots. 1,2, and 3 are fairly unpredictable while exploring. Landmarks will be the same, but what you see along the way usually won’t be.

    • VerilyFemme@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      2
      ·
      12 hours ago

      Spot-on. 3 absolutely follows the world design of 1 & 2, but it scales it down to a city area instead of part of a state.

      I’m a huge New Vegas fangirl, but I will say that the random encounters have kept Fallout 3’s world surprisingly fresh. I’ve burnt myself out on the 30 side quests, but if I just go explore then I usually see something new every playthrough. Hell, 3 was the game that really cemented Bethesda’s status as environmental storytellers with a real knack for making a space point toward its previous purpose. Back before they dropped so many skeletons in random places that it became a meme in Fallout 4.

      New Vegas simply does not have that type of design. There’s many more avenues to explore in quests and many more quests, but you can tell they focused the dev time almost entirely in that area. 10/10 tho, would recommend.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      13 hours ago

      I’d consider the random events to be a pretty small part of 1 and 2, and a deterrent to frequent travel, alongside the built in time limits.

          • Encrypt-Keeper@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            9 hours ago

            That’s why lol. The random events were tied to your cpu speed, and with faster more modern processors you wouldn’t see nearly as many random events.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              9 hours ago

              Eh, I doubt it, because it didn’t seem like I was seeing too few. They came at an appropriate clip, and the second game even gives you a car to see fewer of them after the halfway point.

              • Encrypt-Keeper@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                edit-2
                1 hour ago

                Your doubt isn’t a factor, it’s just how the game works. Unless both 10 years ago and 1 year ago you replayed them on a computer from the late 90’s, you didn’t get as many random events as were intended. The very fact that you think random events were such a small part of those games also confirms you weren’t getting as many as you were supposed to lol.

                • ampersandrew@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  59 minutes ago

                  Show me a video of a normal encounter rate from the 90s, and I’ll tell you how my experience compared.