I suggest trying out a few distros using live bootable images, and picking one you find comfortable for regular user stuff. There is no “best” for gaming; all the major desktop distros can do it just fine.
I suggest trying out a few distros using live bootable images, and picking one you find comfortable for regular user stuff. There is no “best” for gaming; all the major desktop distros can do it just fine.
Wow. I feel like i’m really experiencing California Traffic. It’s just as bad as the real thing.
I hope California drivers aren’t as bad as the NPC drivers in this game. Any minor obstacle has a 50% chance of sending them into panic, ramming other vehicles and wedging their own into positions from which they cannot easily escape, when they could have just steered around it. It gets so laughably bad that I have sat and watched them try for 10-15 minutes at a time, wondering if they’ll ever manage to drive away.
“Locked” implies no easy way of reopening.
Most counterproductive bug tracker feature ever.
Does it have the same skill-leveling mechanic as the first one, where (when holding a weapon) the player has about as much control of their body as a drunk standing on one stilt, and sometimes has to fight with actions failing to work at all, until they slog through hours of mind-numbing training sessions?
I wanted to like KC:D. There were parts of it that I found really appealing, but I found that mechanic bloody intolerable, so I ended up deleting it and never looking back.
Edit to elaborate:
I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying.
Interfering with my ability to control my character is the polar opposite of that. It has nothing to do with developing my skill, but instead just arbitrarily denies me agency. The first game does this heavily until various grind chores are endured for some period of time. No thanks. I think it’s a poor substitute for refined or nuanced combat mechanics, and I don’t find it fun.
Props to the folks who managed to have a good time with it, though. I liked other parts of the game.
If you love roguelike games, I suggest playing a great one that was directly inspired by the original: Nethack.
If you want fancier graphics, Shattered Pixel dungeon.
Yes. I loved the tension-filled atmosphere as a backdrop for not knowing what threat was going to get me, and the subtlety of the puzzle was brilliant.
Such a beautiful game.
One of my favorite parts was my first visit to the Lost Woods, and the experience of finding my way through. A darkened room and surround sound made it all the better.
Seems ironic for a project focused on access and preservation to adopt a closed messaging platform like Discord, that can and does lock people out on a whim.
I guess it might be a concession to reach as many gamers as possible. It’s an unfortunate situation, though. Maybe when we’ve stopped the killing of games, we can turn our attention to freeing ourselves from Discord.
Kind of like -ly and -hub in domain names, or -kit in software libraries? :)
I just put the installers onto a thumbdrive.
I hope you’re powering up that thumb drive every few weeks. Flash memory will lose charge if left unpowered for too long, corrupting your data.
“It is obvious to everyone: Elbrus processors are not yet at the level required to compete equally with the PS5 and Xbox, which means the solution must be unconventional.”
That unconventional approach could involve either simplifying games to the degree that Elbrus CPUs can handle (the Russian audience still has access to world-class games and would likely not play those ‘simplified’ games)
Oh, let’s not be hasty. Nintendo has had great success with underpowered consoles, and Tetris (Тетрис) is a shining example of this sort of thing. :)
You can select the text that’s over that background to make reading easier. Most of the article is below it, so you should be fine after a couple taps of Page Down.
Or use Firefox reader view, which cleans it right up. :)
The archive link:
They seem to have returned to it recently. Total redesign of power play. Thargoid war with titan battles (basically massive multiplayer raids). New ships. New frame shift drives. Colonisation coming soon.
I love the fact that classical and other instrumental music is still part of popular culture, and thriving, in no small part through the games we play every day. Thanks for posting this.
I wasn’t even aware that it was an MMO.
The entire galaxy is shared by everyone playing the game, in real time. You can encounter each other, fight, team up, or avoid each other, and your actions influence the state of the shared simulation. Definitely an MMO.
What am I missing?
The most recent thing you probably missed was the thargoid war, culminating in a battle with the titan that parked itself over Earth and took over the Sol system. You might compare it to a fantasy MMO raid, but at a much larger scale.
Colonisation is coming soon.
I find the opposite to be true. There’s nothing like being skilled in a field to make poor workmanship in that field stand out to you.