

This is probably one of the few places my job doesn’t do it horribly.
Any gifts that aren’t perishable get saved up and then before Christmas we do a grab bag type thing where we all take a number and pick a “present” from the swag we’ve been sent.
The only way they do it “wrong” is that the perishables (usually cookies) always go to the office and we never get them on the factory floor! I want cookies DAMNIT!! Lol
Two of their biggest mistakes were: one, essentially hiding the fact that the single player game Squadron 42 has taken the lions share of the development focus for the last 6+ years. This makes it appear like they just don’t know what they’re doing at all with star citizen and that’s why they’re slow (they still don’t 100% know what they’re doing).
Second, they made their sound design guy who was just interested in being a pilot and eventually learned how, to be their lead ship performance/gameplay director/developer (not sure exactly on the title name.) that has lead to the ships just not flying how people want or expect them to. That and Chris Roberts wants “WWII, star wars, type dogfights” when people want Newtonian physics, excess speed, fighting.
A special third I suppose: they need money to continue, I get that, but there is a special place in hell for their marketing team.