Except for the translation;) it was phenomenally bad.
But gameplay wise, I’m confident that it has some of the coolest mechanics out there In the soulslike universe. I particularly loved that it occurred to me so many times that it had felt completely impossible to beat bosses at first but I gradually figured them out. And many tries after, I slay them like I dance!
Have to give lies of P lots of credit for adding “adjust anytime” difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.
As someone who dislikes the punishing “fail for 3hrs over and over again” genre mechanics but likes everything else about the game, it went from a “no thanks” to “buyable” with that change.
Oh this I did not know! New with the DLC it seems?
It was a free update that came out at the same time as the DLC, but yup they lined right up.