A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
If you’re AI upscaling a low resolution texture or something I can see that. But if I want a computer to rip off somebody else’s work and regurgitate a story based on some amalgamation of its questionably sourced training data, I can do that on my own for free.
An interesting use case for me in programming has been prototyping. Stuff I otherwise wouldn’t have the time to experiment with suddenly becomes something feasible. And then, based on what I learnt while having the AI build the prototype, I can build the actual thing I want to build. So far, it has worked out pretty nicely for me.
Honestly, maybe I’m an old fart, but I refuse to knowingly buy games if they use AI instead of paying talented people to create works of art.
What if talented artists use AI to enhance their original work?
If you’re AI upscaling a low resolution texture or something I can see that. But if I want a computer to rip off somebody else’s work and regurgitate a story based on some amalgamation of its questionably sourced training data, I can do that on my own for free.
An interesting use case for me in programming has been prototyping. Stuff I otherwise wouldn’t have the time to experiment with suddenly becomes something feasible. And then, based on what I learnt while having the AI build the prototype, I can build the actual thing I want to build. So far, it has worked out pretty nicely for me.
Well that’s the problem isn’t it it depends entirely on what the AI is being used for. The truth is we don’t know because Steam doesn’t tell us.
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