• Carnelian@lemmy.world
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    16 hours ago

    that can result in a very different scope of game.

    That’s exactly the point. Sometimes you shouldn’t even try to do certain things. The 15 minutes you spend shimming your AI assets into the game are ironically stealing your time from the 15 minutes of thoughtful consideration that would have resulted in a manageable project. Again my friend; your first thought for the project is not the point when you have finished the important thinking for your project.

    Anyway we can keep going back and forth about your narrative framing of the technology all day, but you say you don’t really care, so why try to justify anything beyond that? If the devs don’t care about the phenomena I’m describing, and neither do their players, then of course it’s a match made in heaven. Please feel free to enjoy your pastimes without any concern for these conversations. People who think like me will occasionally meet you with scrutiny (we obviously think you should care very deeply about the art you choose to fill your life with) but I suspect in time our groups will naturally just see less and less of each other

    • shoo@lemmy.world
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      6 hours ago

      You’re certainly free to lovingly craft every byte of a game but that doesn’t automatically make it a better product. You’re describing a creative outlet, not something that needs to appeal to some random customer in the 10s they skim your store page.

      Regardless of how important it is to your creative vision, there are some boxes you need to check. Visual texture on an otherwise forgettable wall is that exact case. If you need some background wall art your options are:

      • Spend X units of time putting something together. Most likely a poor use of time unless you’re already proficient
      • Fundamentally simplify your art style to keep X manageable (your game ends up in the pixel art bin, sales plummet)
      • Sacrifice other parts of development to free up X time (content, mechanics and other features suffer)
      • Pay somebody else (literally never in the budget for an indie game)
      • Gen AI gives something passable in a few minutes

      Or everyone could take your advice: if you don’t have the time or money to approach your dream game, don’t even try! In my opinion, more people making their art is a good thing, even if it doesn’t pass everyone’s purity test.

      If you’re (rightly) worried about the livelihood of the displaced background artist that’s fine, but complain about the economic system and not the tool.

      • Carnelian@lemmy.world
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        5 hours ago

        Yeah similar to above my friend, you are simply incorrectly framing the issue rather than exploring reality as it is.

        You are merely saying the words “you will either use GenAI or your project will fail, there is NO WAY to economically address any of the problems that crop up during game dev without using it”. This betrays fundamental misunderstanding of what creativity is

        It is also ahistorical. What you and seemingly all proponents of the technology seem to forget is the meteoric success of the industry and indie games in particular prior to the AI nonsense.

        Finally, I am not even slightly interested in addressing your ridiculous perversions of my previous points. Anyone can easily understand what I’m saying and it’s very telling that you feel the need to misrepresent me so extremely. You may continue arguing with yourself if you wish, I trust that any reader worth reaching will easily be able to distinguish between my words and the strawmen you are compelled to present

        • shoo@lemmy.world
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          1 hour ago

          I’m not perverting any argument, you’re just arguing something completely orthogonal to the point people above are making. We all understand creativity and that having more control and agency in a project is a good thing.

          My argument isn’t framing, it’s reality. Time is a resource and the creative process is irrelevant when you’ve got bills to pay. The vast majority of people don’t have the luxury to maintain a passion project, much less the chance to recoup a portion of what they poured into it.

          Yes, in a vacuum with no regard for money or other responsibilities, the creative output is better for working through those problems. There are examples of this: Transport Tycoon, Undertale, Stardew Valley, Minecraft, etc… Usually games made in spare time over years by someone with a well paying tech job or game dev experience.

          These indie games having success is very much the exception. The growth of the indie scene came from the wide availability of dev tooling and distribution platforms. Cutting out those hurdles massively expanded the pool of people who could now make games, thus we get more gems.

          Not everyone needs to use Unreal Engine or Steam, but having them as an option is the only way that many games get made. That doesn’t have any correlation to quality, they can be masterpieces or shovel ware. Gen Ai is the same, it just lowers another barrier of entry.

          The choice isn’t “Gen Ai or flop”. The choice is in how you allocate your limited resources to make your project. It could add no value to a small project or be the key to unlocking a larger project. If your goal is to make some money from your efforts, it can be great at adding that veneer of polish that gets eyes on your game. I’m not one to judge someone for that just because lazy people can also do lazy things with it.

    • WaitThisIsntReddit@lemmy.world
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      8 hours ago

      That’s exactly the point. Sometimes you shouldn’t even try to do certain things.

      This is some luddite logic. If man were meant to fly God would have gave us wings.

    • ampersandrew@lemmy.world
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      16 hours ago

      Well, AI is largely a solution in search of a problem at this point in time, but I’m very glad that people found ways to make games that got beyond telling stories with colored rectangles, because I don’t think I have it in me to play more than one of those. Fortunately, better tools and options can exist so that there’s not some arbitrary reason to choose to do less when you could have done more. The actual value of gen AI right now is propped up by investments and not actual profitability, so we’ll see where its value falls in the marketplace once gravity pulls it back down. I expect the better option will still often be just the asset store when the dust settles. And this isn’t some total disregard for what art we fill our lives with. There’s art that people care very deeply about in My Summer Car, just not the framed pictures hanging on the wall.

      • Carnelian@lemmy.world
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        16 hours ago

        I’m very glad that people found ways to make games that got beyond telling stories with colored rectangles

        You and I both are limited in what we are capable of appreciating. The limiting factor is our taste. My hope for everyone is that we always continue to see the value in developing our taste, because the art we engage with affects who we become