• Zarobi@aussie.zone
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    4 days ago

    Considering their games have never used online multiplayer before, I’m guessing the bugs were to do with netcode, which is infamously tricky to get right, requires a huge amount of boilerplate and exception handling, but is mostly a solved problem; while being so tedious to debug and implement it causes programmers souls to leave their body. I think those are the kind of tasks LLMs are most suited for, actually