• 9 Posts
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Joined 3 years ago
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Cake day: June 16th, 2023

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  • wizardbeard@lemmy.dbzer0.comtoComic Strips@lemmy.worldYellow Paint
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    2 days ago

    Thank you! This is something I saw coming as games got more visually detailed and environments got more visually dense. There was this generation of “detective mode”/“spirit vision”/“highlight the important shit” and I remember that in some games it was so constantly necessary to use that to figure out where you needed to go that you spent more time in desaturated rave-land than seeing that actual game.

    I feel like decent signposting, guiding the player towards interactables and points of interest, etc is slowly being lost in favor of “toggleable highlight vision” and yellow paint. It’s a fucking video game, use some rim-lighting or a sparkle effect. Point a toppled lamp at the ladder. Either go all in on realistic environments and work harder to direct your players in ways that don’t break immersion or accept some element of “game-ness” and just highlight the objects.

    The toggle-able highlight vision fucks with the gameplay flow, and the yellow paint on shit that doesn’t make sense unless an omniscient helper is leading us just breaks immersion and versimilitude for me more than any glowing collectable does.





  • You’re walking into the situation a little late. The mod of this community is absent, two other active and trusted mods of other comms have already asked instance admins to allow them to take over (admins are giving the absent mod a chance to step back up), OP already had a crashout calling artist attribution advertisement, and OP is barely choosing to behave and follow the comm rules because instance admins issued them a warning.








  • Whatever brings that crazed warlord out of hibernation is good for me. There are a handful of youtubers who have tried to ape the style, but nobody has managed to replace sseth.

    Didn’t like his recent top down shooter reccomendation though. The reload mehanic is needlessly complicated, three button presses plus a timing minigame. I can appreciate penalizing early reloads by losing the rest of the mag/clip, I can work with manual reloads, and while I don’t like quicktime event reload mechanics I can tolerate it.

    But press R to start the reload, press E to eject the mag, then time your R press to reload faster? Too much for me alongside all the other mechanics.