

EA was bought by the Saudis along with Trump’s son-in-law. This Bioware closure likely isn’t the first we’ll see.


EA was bought by the Saudis along with Trump’s son-in-law. This Bioware closure likely isn’t the first we’ll see.


Emulation is probably part of its popularity.
If the system has games you want to play on it, perhaps should go for it. If you don’t really care, then don’t.


Game development is mostly programming
Is it though? Especially when you’re making use of an existing engine.


These services generally do warn you months in advance. Though I cannot say from experience, I think it most unlikely sony sent nothing to the user.


Alternatively; sony having pretty much won the console war knows they can enshittify without losing (too) much of their audience.
I feel just like I’m back on Reddit.


Jusant was very much different from their typical narrative game.


This isn’t new? This doesn’t have the same activity nor price history SteamDB does? What are you even talking about?


Ubisoft has Snowdrop, EA has Frostbite. FromSoft uses their own engine. Bandai Namco Capcom has the RE engine. Square Enix uses their own for the FF games. The Horizon and Death Stranding games are built on the Decima(?) engine. Nintendo does their own thing.
There’s plenty more out there.
CD Projekt and 343 have been the highest profile switches to Unreal, I suppose. I think Unreal Engine has been most prevalent in “AA” releases? Though I’m sure there’s a lot I’m not thinking of.


The older the UI looks the more likely it’s going to be actually in control of your computer.
It tends to be more functional too


When console games went to €70 all PC games miraculously remained at €60—
Oh, wait, no. That didn’t happen.
And sure, that’s not most games. There are a lot of indies which are far more reasonably priced. Either way, the €60 price ceiling previously in place has moved up, making it easier for AA and indie games to move up in price as well.
“Just don’t buy those games!” Sure, whatever man. All I’m saying is that there is some influence between the two.


If console games get more expensive because of this, PC games will follow.


Or by visiting this link: https://help.steampowered.com/en/accountdata/AccountSpend


They quite literally do not.
They want – preferably all current, but possibly just new/upcoming – games to have an end of life plan from the moment they are released.
They want that, when a server is switched off, the game doesn’t become bricked. That is something that can be taken into account before a game is released.
Or, per your metaphor: it’d be nice if all currently supported phones could have USB-C added, but only new phones shipping with USB-C is also acceptable.


You argue that you can’t decide how a game is ended becauSe the studio might go under.
I argue such cases can be omitted by taking care of it as the game is being made.


A server browser/community servers would also open up a lot.
But that might also mean newly discovered exploits/RCE vulnerabilities may go unpatched after support is dropped.


A server browser or other such support can be built into the game from day one, they don’t have to change anything towards the end.
They had announced their next game. I find it just a little curious that it happened now, so soon after de deal was finalised.