

In a vacuum, in this instance, I’m mostly inclined to agree.
It normalising the practice is what I dislike.


In a vacuum, in this instance, I’m mostly inclined to agree.
It normalising the practice is what I dislike.


No-one else, or at least as high profile, was doing AI voicework in their games. Embark were essentially the first with The Finals.
One successful game/studio doing it opens the door for other studios to start doing it.


They don’t seem to have gone about it in a bad way, but it still further opens the door to more icky practices.


It can be useful for generating switch cases and other such not-quite copy-paste work too. There are reasonable use cases… if you ignore how the training data was sourced.


Furthermore Roblox “taxes” their “developers” at various points.
It’s been a while, but I believe there’s a percentage fee on the premium currency spent on the game, then there’s another percentage fee when you cash the premium currency out for real money.


Same. Waiting for it to get a bit more stable before I start pushing my less savvy friends to make the jump.


They removed the clown reaction, as well as the ability to get points for receiving reactions.
If that ever was an excuse, it no longer is.


Consoles, though I suppose those aren’t what you’re talking about.
And Playground Games is a subsidiary of microsoft? I’m not sure what you’re trying to prove here.
Don’t buy Microslop products


Especially with microsoft seemingly giving up on (gaming) hardware


Valve has only made mention of streaming bandwidth, nothing about the game being rendered (like how PSVR2 does it). As it stands it won’t do anything for the GPU performance.
Maybe there’s some sort of API games will be able to hook into, I seriously hope so.


Not necessarily.
Ubisoft might argue that it will open up another attack vector, with isn’t entirely unreasonable. But they could support it.


I can’t say having to fiddle around with Proton versions is exactly intuitive, though it has gotten better since last I tried it a year or so ago.
It is still not quite as smooth as it is on Windows, and I have tech-normie friends who want to do nothing more than download and press play.


BattlEye supports Linux, Ubisoft doesn’t.


EasyAntiCheat and BattlEye both support Linux/Proton, though not all devs have enabled/updated it.
It’s better, yeah. But that doesn’t mean it’s good. Ideal would be them simply paying for a voice actor to record all the lines, which in the case of Arc Raiders they now thankfully appear to be doing.