It was the only search result relevant to my query.
Paste it into archive.org’s Wayback Machine. Good odds that they’ve stored a copy. I’d do it for you and just link to the page, but you don’t list the URL…
It was the only search result relevant to my query.
Paste it into archive.org’s Wayback Machine. Good odds that they’ve stored a copy. I’d do it for you and just link to the page, but you don’t list the URL…
remember when social media CEOs weren’t like… this?
I think that that’s just Elon.
I got through the original NWN multiple times, as well as various mods.
I got bored partway through BG3, never finished. Barely touched NWN 2.
Click the headphones button.
Ah, gotcha. Hmm.
I’ve no familiarity with it, but it looks like this runs on iOS, might also be an option:
https://en.wikipedia.org/wiki/Collabora
Collabora’s department Collabora Productivity is the main developer of LibreOffice.[3][4][5][6]
https://apps.apple.com/us/app/collabora-office/id1440482071
Collabora Office is a text editor, spreadsheet and presentation program based on LibreOffice, the world’s most popular Open Source office suite — and now it’s on iOS, enhancing your possibilities to work on mobile devices.
It looks to be open-source and on GitHub.
Just run LibreOffice locally?
We’re losing the next generation to TikTok. The competition for gaming isn’t Xbox and Nintendo. It’s everything else in the freaking zeitgeist that can take your time away from your gaming activity.
Round two: the television strikes back.
I’m aware.
Are you familiar with the A Tale of Two Worlds mod, which inserts Fallout 3 into Fallout: New Vegas to make them one giant game? If not, it’s a way to add some new life to the thing.
There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less.
Just to comment further, if you’re not a big fan of Baldur’s Gate 3 (or the Paths of Exile series, to name another popular modern RPG) for that reason, I wouldn’t recommend the Avadon series in the Spiderweb Software bundle, as it has the same sort of streamlined “move you through the world to the right places” thing. The Exile/Avernum series has the Realmz-style “go wherever and stumble onto stuff” model that you’re referring to.
Kind of reminds me of the difference between Fallout: New Vegas and The Outer Worlds. Like, both are…technically open world games, but there’s very little reason to ever backtrack in The Outer Worlds, and not much placed content to stumble on outside of cities, whereas in Fallout: New Vegas, I’m running all over the place and running into all sorts of stuff, without having the game really drive me in one direction.
Much as I like C:DDA, it does not perform terribly well battery-wise relative to what it should and looks like it should use. The game re-renders frames even without keypresses, and on top of that, each frame displayed recomputes the world state.
NetHack and Angband don’t do that.
Yeah, I’ll grant the completeness point. Internet access everywhere has kind of lessened what it means to “release”.
Caveblazers
Thanks, purchased.
!patientgamers@sh.itjust.works might be of interest, if you don’t follow it.
But yeah…there are a lot of perks to playing older games:
Due to the ubiquity of Internet access today, a lot of games get post-release patches, and ship in a not-entirely-polished state. You wait a few years, you get a game that’s actually finished.
There have been wikis, guides, and sometimes mods created.
The games that people are still playing are the ones that have stood the test of time, so it’s kinda easy to pick out good ones.
If a 3D game supports a higher framerate — and many don’t, due to things like physics running at a fixed frequency — on modern, high-refresh-rate monitors, 3D games can be pleasantly smooth.
There are some downsides, though:
With multiplayer-oriented games, the community can have moved on, rendering the game not very playable.
The game may not leverage your hardware very well. You may have an 86 bazillion core processor, and especially older games are likely to be using one of them. I have a couple of games I like, like Oxygen Not Included, that really don’t use multiple cores well…and I’d guess that a similar game released in 2025 likely would.
I’m 30 hours into playing Noita
I kind of want more there. There isn’t DLC, and there aren’t clones.
I mean, yes, the game is large and very replayable, and I have a blast with it…but it’s also kind of the only option for that gameplay.
I also play it modded with health regeneration, because the difficulty level on the vanilla game is very high, and encourages very cautious play.
Old games were also typically steaming piles of shit. It’s just that the ones people still remember are the worthwhile ones, because the bad ones have gone into the dustbin of history.
https://en.wikipedia.org/wiki/Survivorship_bias
Survivorship bias or survival bias is the logical error of concentrating on entities that passed a selection process while overlooking those that did not.
There were so many bad platformers for the Super Nintendo, but nobody is ever going to go back and play those or dredge them up.
I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.
Apparently I’m old.
Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:
https://old.reddit.com/r/Realmz/comments/qoowgl/assorted_realmz_files_codes_realmz_character/
These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.
Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.
I’m stretching my memory too far. I remember the City of Bywater world map, but I can’t even remember the world maps for the other scenarios, if I indeed played them.
This abandonware site appears to have a Windows release:
https://www.myabandonware.com/game/realmz-bce
I have no idea what scenarios might be included, and I’m always a little leery about running binaries from random sites outside of a VM — abandonware can be a vector for malware — so I don’t know if I should recommend using it, but it’s there. There are serial numbers to activate what looks like all the listed scenarios in a comment there, so maybe it comes with all of them.
The company appears to have been defunct for the past 20 years, so I suspect that there isn’t going to be any legitimate re-release.
Ooh, I didn’t know that someone had developed a mechanism to move issues and PRs.
I remember commenting on the fact that while it’s easy to move the source repo itself from location to location, as git makes that easy and self-contained, issues and PRs didn’t enjoy that.