

I follow “Whataboutbunny” on socials. She’s a sheepdog doodle that communicates with buttons for words, and they (she and her humans) talk about dreams.
She dreams about “stranger animal”.


I follow “Whataboutbunny” on socials. She’s a sheepdog doodle that communicates with buttons for words, and they (she and her humans) talk about dreams.
She dreams about “stranger animal”.


I’ve got like 10k hours in the game and I play for the combat and, for the past few years, the “joy of movement” (their words) with mounts. And the story has ups and downs but there are definitely some ups. The telling thereof has certainly gotten pretty good. (Early stuff… isn’t.) Story content peaked between the 2nd and 3rd xpac.
But having tried to get my gf into the game relatively recently, I was frustrated that the sense of progression and story doesn’t really line up with the difficulty curve – first expansion is still the most brutal place in the world, prior to mounts, and we’re on what, the 6th now? So as a new player to play the most fun mechanical parts you’ve got to go to from the vanilla story, skip the first xpac, hit the second (most mounts) and fourth (flying mount)… making for a really disjointed experience. Which is sad because once you have all the bits (or if you played it all along) it’s fantastic. Or alternatively to play the story in order (and the way it was paced along the way) you basically play a ten year old game as it evolves in front of you, where some parts don’t hold up super well.
Far and away my favorite MMO combat. And some of my favorite movement; definitely for the genre. But I get the frustration.


It’s mostly not a thing developers do. It’s a thing the tools themselves do when asked to make a commit.


I’ve had better luck with using it in a TDD style. “Write a test for this issue, watch it fail, then make it pass.”


It’s new compared to FAT!


Bastion.
It’s how Bugs Bunny said “moron”.


“Heulyn” pronounced Hay-lynn.


I bet pardoning the 1/6ers qualifies as giving aid and comfort.
In the US the ruling party fills lifetime judicial appointments, which means the 4 years of conservative rule can have decades of lasting impact that will thwart any progressive policies that the next leftish government tries to implement.
I’m a pretty progressive guy and I don’t think there’s much in here to disagree with. The only nit I would pick is that inertia isn’t a great argument to keep things the way they are. That is, “we’ve always done it this way” isn’t a great reason to do anything.
Your framing of conservatism is in line with the Eisenhower era when we weren’t linked into this existential crisis about the concept of governance. But for the last twenty years (at least) the American right has been against the very idea that the government should govern.
The left is trying to argue about who it should serve, taking its existence as a precondition, and the right is trying to dismantle it without regard for who it serves. As a result, we’re pretty much irrecoverably talking past each other.


I think that’s setting the context for the claims they make, not a claim in itself.


The Darkness.
Also, Prototype, but someone already mentioned that.


It’s probably compressing or resizing before upload.
What’s funny is that we’ve actually incorrectly regulated headlights in the US. It’s the only example I can think of off the top of my head where deregulation might help.
We’ve banned euro-style dynamic lights that can carve out dim spots for oncoming traffic on the fly.
(Of course this doesn’t preclude other additional regulation that we do need about angle and things of that nature.)