By the way, my main is Qing Yan, the other bird boy.
By the way, my main is Qing Yan, the other bird boy.
The WADF soundtrack sticks with me
Valve tried trackballs with the Steam Controller but ditched them for trackpads that emulate trackball physics. They found small ones felt bad but big ones were too bulky and heavy. Clearly they like that idea, since every controller-like thing they’ve designed since includes pads.
If you haven’t done so already, I suggest you start taking notes while playing the game. You’ll need to keep track of what you have to come back to a place for.
It’s actually spelled “chamberrr”
I recommend you avoid games with continuous movement early on. Moving with joystick feels very bad until you get your VR legs. Also get the Lab, Valve’s free VR minigame collection.
I don’t think it has ever gone on sale.
This game is timeless. It was released in a time when the arena FPS was on its way out and server browsers were still the norm for PC online multiplayer, yet it has hardly aged.
Still alive, are we?
The other guys on the train were actually dogs wearing human suits
His pandemic project in 2021 was making 139 games!
I wishlisted PVKK from seeing its earlier trailer. I’m also aware that Buckshot Roulette is well-received but haven’t played it myself.
With hindsight, I view this generation of the Pokémon series as an awkward transition to 3D. It’s pretty apparent in the graphics and UI that Diamond/Pearl/Platinum are essentially upgraded GBA games. 3D effects occur only sparingly, and I remember the backpack UI bizarrely having an iPod-style scroll wheel on the touchscreen.
The following generation got more adventurous with the 3D and started using the DS touchscreen more effectively. The “sprite puppet” effect in Black/White looked janky as heck but I honestly loved it anyway. The character sprites in Cassette Beasts worked similarly, which I guess is another reason I liked that game.
Also, man, the pacing of battle animations and UI is so slow in this generation.
We are always allowed to admire oddly hi-fi graphics. I love shaking the vodka bottles in Half-Life Alyx. The liquid inside waves and bubbles and if you hold it up to a light source, the light glows through!
My build for Settlers league was the most fun map blaster I’ve ever made. I made a melee witch (occultist) with Viper Strike that could one-shot entire packs and some map bosses! Just running up to a pack and slapping it and running off.
It was absolute garbage at bossing, though. The survivability was softcore/10.
I played the demo during Next Fest. I found it fun. It reminds me of games like (1) Keep Talking and (2) Papers Please.
My friend kept pestering me to try the game in 2009. The first thing I did in Alpha was die in overworld lava.
This is hardly news. Path of Exile has server queues at the start of every major launch. I think it’ll be great news if absolutely nothing goes wrong with the launch.
The maps aren’t generated inch-by-inch, if that’s what you were hoping for. Each stage has a bucket of unique rooms it stitches together to create the level geometry. The devs did a clever thing and made rooms with multiple doorways, with two chosen at random to be part of the path, so you can traverse through the same room in a slightly different way each run. At this point, I’ve seen all the possible rooms, but the combination of character upgrades, surprise challenges the game springs on you, weapons, and enemies keeps it fresh. There’s a lot of replayability in just character builds alone, since you can find multiple ways to make each character effective, depending on what perks you got first and what risks you take.
The co-op works well. Gunfire Reborn is a lot easier in co-op because friends can revive each other with unlimited tries, whereas in singleplayer, you get only one revive by sacrificing the character-upgrading resource. Recently, they’ve added a Left 4 Dead-style bot co-op mode so you can have that experience instead of the pure solo one. I’ve actually ground myself into a weird corner where I’m way better than everyone else I play with and can carry a whole team, dealing like 80% of the entire team’s damage across the whole run. I’ve not actually tried public matchmaking, just playing solo or with friends.
In terms of DLCs, each comes with two new characters and a handful of weapons. Each DLC character has a different mechanical focus in case you’re getting bored of the characters you already have. The base game is just fine to start with. I have the first two packs, but the latest one, the third, I skipped during the Steam winter sale to buy more games. The character I was playing here, Zi Xiao, comes from the second pack, Artisan and Magician. His counterpart in that pack is Nona, who is pretty much the red panda version of Gaige from Borderlands 2 (no anarchy stacks, though), summoning and commanding a combat robot. The first pack, Spirit Realm, has a monkey who aggressively upgrades his guns and a fox who, with the right build, can just stop using guns and drop fireballs on enemies instead.
Okay, here’s my final pitch. The game is on sale as part of the launch of the new season. It’s not the all-time low, but it’s pretty close.