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I played around with the pixel settings in the Next Fest demo. It’s honestly more of a curiosity than something that really matters, but I’m glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you’ll find that the backgrounds scroll choppily. I’d imagine it would feel good that way on a smaller screen.
It’s that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello’s default “soft” mode is my sweet spot. Rotated and resized pixels are yucky, but I’m okay with smoother scrolling and sharper text. Celeste is that way as well.
I was super impressed with the demo from Steam Next Fest last year. It’s definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses “soft” pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
I don’t think any game has made me feel so much for characters I don’t even get to see. There’s some real humanity in Hypnospace.
Damn that’s a shame
Day 5
Pass
Pass. I liked the demo a lot, but I’m already playing a lot of roguelikes and my wishlist already has ones I’m more excited for
Wishlisted
Day 4 was all black cats
Soft wishlist. This demo just wasn’t long enough to be totally sell me on the full game.
Pass
Pass. I had fun, but I’m currently not in the mood for Celeste-style precision platforming.
I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.
I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.
Day 3
Soft wishlist. I definitely enjoyed this demo, but I currently don’t have an appetite for this type of game.
Wishlisted
Day 2 of Next Fest is over! Here’s what I tried.
Pass
Wishlisted
Wishlisted
Soft wishlist (I’ll keep an eye on this)
Soft wishlist
It was surprising to see that it’s rated mixed on the store page. It looks like a lot of the complaining is about how it’s not like Patapon?
That’s a really cool art style! Maybe it could be of interest to !shmups@lemmus.org
My report from day 1
Thoughts before playing: Pretty, abstract 3D puzzle game. But what’s the killer feature? Like the portal gun from Portal or the camera from Viewfinder?
This is what it would be like to play the PlayStation 2 boot sequence as a puzzle game, with floating cubes and coloured sparks whizzing around in an abstract void. You get to control some balls, rolling them around the level to press buttons and zoom through pipes.
This demo shows some early levels, featuring some fairly stimulating puzzles, but it failed to really grab me. The slow pacing and pure abstractness of the game’s setting aren’t getting me excited to play more. I just never got to that “aha” point where I realized what made the game special. In comparison, another puzzle game demo I played in a past Next Fest, The Art of Reflection, didn’t waste any time showing off its key feature of jumping through mirrors.
I’m going to pass on this game, but I know someone is going to like it.
The game produced an error when launching it, which I fixed by forcing Steam to run it with Proton Experimental.
2D animated cutscenes? Hell yeah, I love that kind of effort. The in-game 3D art also does a good job capturing that illustrative feel of the cutscenes. Atmospheric top-down adventure with cool art and light RPG elements? I liked Bastion and Tunic, so maybe this could be up my alley, too. The game’s premise and worldbuilding interest me. You play as a young guardian of time and use your time powers to fight the monsters ravaging the world.
But gameplay-wise, this demo is rough. I found the melee combat to be unsatisfyingly sluggish. There’s a bug where falling off the world makes you permanently faster when you respawn, and I was definitely running way too fast by the end of the demo. The game is tagged as a roguelike (aka “choose some randomly drawn upgrades”) on its store page, but there wasn’t much time in the demo to really appreciate any of those upgrades in action.
I’ll pass. It’s really unfortunate that this demo disappointed me, since this game still might grab me if it gets in better shape.
The key selling points for Wander Stars are its loud inspiration by anime and its word-slinging combat mechanic, the latter of which got me to try this demo. I thought it was an interesting take on turn-based combat to line up words that customize an attack, and that old anime style presentation is indeed charming.
Wander Stars is also very heavy on the visual novel-style dialogue and cinematics, which is probably necessary to evoke that anime feel. It felt more like a visual novel in disguise than the more mechanically involved turn-based RPG that I was hoping for. I’m just lacking the patience to read so much between active gameplay, though the gameplay near the end of the demo does show potential for depth in the turn-based combat.
I’ll pass.
Dang, I didn’t even notice Star Birds was in Next Fest.
I spent a good long time browsing through the piles of thumbnails to make myself a tall list. It’s a mix of games I’m excited for, games that look interesting to me, and weird games. Since I spent so much time today browsing for games, I haven’t actually played much today on day 1.
Some thoughts on my list
I’m glad someone knocked some sense into these guys and convinced them to add a little bit to the name to make it searchable. Just “Mouse” would have just doomed them lol
That’s how I felt seeing the trailer on Steam.
I played this during Next Fest. Best spreadsheet game.
Cassette Beasts is a creature collector with a substantial single-player campaign and a permadeath difficulty option.
You could also have permadeath as a house rule, which would let you play singleplayer games with traditional campaigns. For example, you could play Elden Ring or Borderlands 2 and commit to deleting the character upon death.
A weird suggestion: Keep Talking and Nobody Explodes is a co-op puzzle game about defusing a bomb. The player who’s streaming will have the bomb but stream only audio, not video, and everyone else will have to use the defusal manual to guide them to safely disarm the bomb. You’ll have to advance level by level.
Looks like you enjoy retro-style 3D platformers. Get Corn Kidz 64!
Like Pseudoregalia, it’s another N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream. This is an oddly narrow coincidence.