deleted by creator
deleted by creator
People generally don’t talk too much about things that don’t particularly stand out. If a game is bad, people will complain. If a game is good, people will praise it. If a game is middling, most people will just move on. Nobody’s going to start a discussion about a game that was vaguely enjoyable but not noteworthy, unless expectations were unreasonably high to begin with.
You smash the spark plug, and toss the shards at the window. After that, the window is easy to shatter.
Yeah, write it for the person who has to replace you when you inevitably get laid off so that your company can hire someone for half your salary.
Originally, they were treated as players. A damage spell that could hit a player could be redirected on resolution to damage their planeswalker instead. This led to some pretty dumb situations when rather than declare a spell targeting the planeswalker, you would declare it targeting the player, essentially tricking them into thinking the planeswalker was safe and allowing a spell to resolve, only to redirect the damage after the spell is allowed.
Creatures having to be declared attacking a planeswalker specifically made the game tedious as well.
The fact that you have a game-breaking permanent on the board that you have to turn your attention to immediately even if you’re way ahead in the game, it just feels worse than stabilizing the board and turning the tide. And then they have to keep making new, more powerful ones to get people to buy new product.
Agreed. They sort of made sense as an experiment in Lorwyn, but planeswalkers became the face of the game and had to be shoehorned into every set since then. They’re bad game design as all the rules and strategy need to be adjusted just to make them work, and they still take over games on their own.
The real shark jump was when they made a set with dozens of planeswalkers in it. Way to take your worst-designed cards and just shove a set full of them.
obligatory Don’t talk to the police
Every day is Shut The Fuck Up Friday.
Mostly, I just want to be able to copy/paste passwords and then delete them from the clipboard. It was concerning when I would delete the contents of my clipboard and the next day my password was back there again.
Looks like it was the solution for me. You can disable clipboard sharing completely, or disable the automatic sharing if you want to still be able to share when you need to.
I don’t get it, the year on the calendar keeps getting bigger, and I can’t figure out why.
I do use KDEConnect.
I didn’t consider that. It may be syncing my clipboard to my phone and back.
Is there an option to send the clipboard contents without permanently sharing the clipboard?
This doesn’t help me. It’s specific to keepass and is user error in using the clipboard to copy instead of keepass’s copy feature.
My case may very well be user error, but I can’t find a solution for it. It seems to keep a history of the last thing copied regardless of what I choose.
Sometimes all it takes it something unrelated (sort of) to remind us of our principles.
Robo-puppy commencing two hour yipping session
So he’s lying for someone else? What’s he trying to cover up?
That “trying” is doing the heavy lifting in that sentence.
The carjacker’s shocked because he no longer has his gun.
The signature has been cropped out. This is a classic Shitty_Watercolor post, from 5 years ago.
Sorry for the reddit link https://old.reddit.com/user/Shitty_Watercolour/comments/ff0hhi/me_irl/
Unlike all the other chests, the ones that “penalize you” have an event and prompt asking if you want to open them, and in a game about time travel, it’s not too hard to figure out what’s intended.