

You spent the better part of the week spewing contrarian nonsense. What are you trying to achieve? Are you farming downvotes?
I take my shitposts very seriously.


You spent the better part of the week spewing contrarian nonsense. What are you trying to achieve? Are you farming downvotes?


I’m going to guess (this is speculation) that Shotbolt & co. are sanctimonious, self-serving ambulance chaser dipshits. Wolfire and Epic opened the sluice gate and they wanted a slice of the cake in a different jurisdiction. Whatever payout the “gamers” might ever receive (this is NOT speculation) will amount to literal pennies while the lawyers barristers take home millions.


Absolute hogwash.
I’ve had good experiences with Rustdesk. The client is open-source and the no-cost server components (ID and Relay servers) are self-hostable. The remote server works on X11 and Windows. I use this script to run XFCE+Rustdesk in a headless session:
export SERVERNUM=69
export SCREEN_SIZE='-screen 0 2560x1440x24'
export DISPLAY=":${SERVERNUM}"
export XDG_SESSION_TYPE=x11
xvfb-run --server-num="${SERVERNUM}" --server-args "${SCREEN_SIZE}" startxfce4 & disown
sleep 1
flatpak run com.rustdesk.RustDesk & disown
Sunshine + Moonlight is also a good choice. I have Sunshine installed on a box at home and use Tailscale to connect to it from the Moonlight client. At 1440p 60 FPS it has no visible compression artifacts and responsive enough for gaming.


That was the UK.


The concern: “Why aren’t we in on it?”
It’s not a bug, it’s an unimplemented feature. The !community@instance syntax is not part of any Markdown flavour, so every client has to implement it independently, and it’s possible that it collides with some other kind of token (e.g. with the @user tag).


Finishing a Dark Souls game.
And finishing a Dark Souls game.


You should also look at which processes use the largest amount of memory. ZFS is weird and might allocate its cache memory as “used” instead of “cached”. See here to set its limits: https://forum.proxmox.com/threads/limit-zfs-memory.140803/


The most useful is probably cat /proc/meminfo. The first couple of lines tell you everything you need to know.
MemTotal is the total useful memory.MemFree is how much memory is not used by anything.Cached is memory used by various caches, MemAvailable is how much memory can be allocated, i.e. MemFree + Cached.“It’s just one goto, what’s the worst that could happen?”
let you build faster like Python
I have to write so much boilerplate code to make sure my objects are of the correct type and have the required attributes! Every time I write an extension for Blender that uses context access, I have to make sure that the context is correct, that the context has the proper accessor attributes (which may not be present in some contexts), that the active datablock is not None, that the active datablock’s data type (with respect to Blender, not Python) is correct, that the active datablock’s data is not None… either all that or let the exception fall through the stack and catch it at the last moment with a bare except and a generic error message.
I used to think that static typing was an obstacle. Now I’m burning in the isinstance/hasattr/getattr/setattr hell.
@Mods, please don’t delete this. It’s a valuable lesson.


It’s a combined disability discount: people with hook hands, peg legs, and eyepatches may be entitled to a price as low as 0%.


Nintendo sees rock bottom as a challenge.


The rules are on the same page I linked (https://www.indiegameawards.gg/faq), under the “Game Eligibility” tab. I gave them the benefit of doubt and assumed that they had defined the exact terms of what is and isn’t allowed, but apparently I was wrong. Regarding AI, the document contains a grand total of one sentence:
Games developed using generative AI are strictly ineligible for nomination.
I’m assuming the definition of what that entails is “at their discretion”, meaning whatever they feel like at the moment. I see that sentiment reflected in this thread too.
It’s possible that potential nominees have to sign some kind of declaration that they’ve complied with the rules, and that might include a more detailed list of rules, but I have no evidence to support this.
Unfortunately the boundary between “AI” and “not AI” is the polar opposite of sharp and well-defined. I’ve used Allegorithmic Substance Designer a lot for CGI work (before Adobe ate the devs; fuck Adobe, all my homies hate Adobe), and it contains a lot of texture generator algorithms from simple noise to complex grunge textures. Things like Perlin noise and Voronoi diagrams are well-known algorithms and definitely not AI. Chatbot slop is right out, but in between those two, things get remarkably fuzzy and Heisenbergian. What about an algorithm that uses real-world samples, like an image? Or multiple images? Machine learning is not the same as AI, so is that allowed? Where’s the line? I’m reasonably certain that everybody has a different answer for different situations based on different criteria.


The issue is not that the game was disqualified. If the rules clearly and unequivocally state that at no point can generative AI be used (and also clearly state what, in the spectrum from algorithms -> machine learning -> chatbot slop, they consider to be unacceptable, which I don’t know if they did or not, guess what, they didn’t, but that’s not the point), then there is no controversy, and I’m not criticising that.
The issue is that the article completely disregards mitigating facts that counter the narrative. There are no credible sources linked in the article save for one that was grossly misrepresented. Critically, we don’t know what Sandfall actually said before the nomination or after, or how the decision to disqualify was made, only the second-hand account in the FAQ. The article presents circumstances in a biased way, leading the reader to interpret it with the assumption that there are AI-generated assets currently in the game. It is, frankly, sloppy journalism.


Horrid article, unless the intention was to throw shit around and hope to cause a commotion. There are no AI assets in Clair Obscur, and it should have been made clear by the article. From the IGA’s own statement:
[…] the use of gen AI art in production […] does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place.


For fuck’s sake CA, please let me give you my money
Dead Space 1 remaster. I categorically refuse to give any money to EA (even before the Saudi buyout), and that’s their only game I’m even remotely interested in that isn’t available through alternative channels.