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Cake day: July 9th, 2023

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  • You guys are lugging around some hefty coins. Granted, I don’t think there’s any sort of back of napkins maths that can be done to make the DnD economy make sense, but it’s a fun exercise anyhow.

    Showing my work here, because I’m bad at math so someone should check me.

    • 1lb = 453.59 grams

    • 1 oz = 28.35 grams

    • 1 troy oz = 31.1 grams

    • 1 coin ≈ 9.26 grams (per the 2014 PHB: “A standard coin weighs about 1/3 of an ounce, so 50 coins weighs a pound.” Those figures return a coin weight between 9.45 and 9.07 grams, which I averaged out to 9.26 grams)

    • Cost of pure gold per troy ounce IN JUNE 2014 (roughly corresponding to when 5e was released) ≈$1300. Therefore cost of pure gold per gram ≈ $41.80.

    • One pure gold coin then ≈ $387.07.

    • Of course, assuming coins in circulation are gold bullion is a big stretch. As part of The Great Debasement (which sounds like a helluva a party until you learn it’s about monetary policy), King Henry VIII reduced the standard fineness of English currency from 23 karat (95.83% pure) to 22 karat (91.667% pure). This standard was further reduced when the United States Mint struck their gold dollar coin in 1849, when they dropped the fineness to 21.6 karat (90% pure).

    • Tangent regarding the size of gold coins mostly unrelated to DnD economics, but maybe interesting if you’ve already read this much. The Type 1 American Gold Dollar was only 12.7 mm in diameter, or half an inch. That’s TINY, and one of the chief reasons people opposed the striking of a gold dollar at the time. For folks familiar with American currency, the dime is 17.91 mm in diameter, so you’d be hunting for a coin 2/3 the size of what is already an inconveniently small coin (imo). I didn’t find a direct causal link cited between these points, but I assume part of the reason for lowering the fineness from 22 karat was to eke out a slightly bigger coin for the same monetary value. Here is a visual aid showing how tiny the Gold Dollar was in comparison:

    • Which brings us, finally, to DnD coinage. Let’s assume 90% purity, with the remainder having a negligible monetary value. Decimating the value of my hypothetical pure gold coin, we arrive at a value of 1 GP ≈ $348.36.

    • Given one gold coin is what a skilled (but not exceptional) craftsman could expect to earn from a day’s work, that seems relatively in line with expectations.

    This took forever to write on my phone, so someone may have already hit these points, but it kept me amused during a slow day at work. Edit quickly to add that inflation from 2014 -> 2026 increases all values by roughly 1/3. In today’s dollars then, 1 GP is about $463. Ish.







  • Idk man, could be I’m just projecting on you conversations I’ve had with myself, but fondly remembering the sense of discovery you had with the Infinity Engine games while being sour on BG3 because it was “spoiled” for you seems like it has a lot more to do with your sense of nostalgia than any rational critique. Don’t get me wrong, I’m the sorta person who will break out my soapbox to yell about Morrowind’s virtues vs Oblivion or Skyrim, and I’ve also attempted to cajole several friends into giving BG1 a shot in the lead up to and wake of BG3’s release, so I’m sympathetic to your broader point. I just think, unless you’ve been out here reading reviews, watching Let’s Plays, opening discussion threads, and sucking down all in-house marketing Larian did, you vastly overestimate how much of the game is spoiled for you. And, frankly, if you’ve been doing all of those things, then the real culprit is how you spend your time online, not being online in and of itself.

    Besides, the game is massive. Even watching multiple Let’s Plays of Act 1 would still leave room for discovery, simply because there are so many paths to pursue, many of them mutually exclusive. Hell, my big critique of the game is that I find the plethora of choices to be overwhelming, as I’m the sort that likes to consume all content in a single playthrough, and that’s literally impossible.




  • You might like Burn Notice, depending on your tolerance for network television tropes of the mid-aughts. It’s a “monster of the week” format, rather than the serialized approach of Reacher, but it typically includes a scene or two referencing the season arc in any given episode, so you still feel like the narrative is advancing, even if the majority of the episode was a side quest.

    The gist is that a US government spy gets “burned” and turned loose in Miami. He, and the few contacts he has who will still speak with him (which include his mother, an ex-gf with a bombastic personality, and Bruce Campbell at the height of his smarmy powers), attempt to figure out who burned him, while also getting wrapped up in “favors” for various folks about town that inevitably wind up more complicated than was initially let on. Antagonists run the gamut from international terrorists to con artists who target the geriatric (it is, after all, set in Florida).

    It’s not high art, but it’s got a winning cast, decent action (for network television), and, on occasion, I think some pretty clever solutions for problems which leverage the “spycraft” gimmick. Worth a shot.








  • Full disclosure, the last time I studied chemistry was 20 years ago, and I was not a particularly good student, so take this with a heaping helping of NaCl.

    It isn’t the direct reaction of Drano + PVC that causes the issue. Rather, it’s the heat given off from the reaction of the clog and the lye. Apparently it’s significant enough to be an issue. I tried looking up how much heat might be released by the reaction, but I went crosseyed reading the formula, so someone else will have to do the math on that one.

    Also, I know you said caustic material doesn’t react with metal, but Google doubts you on that front, for whatever that’s worth. In fact, zinc is specifically called out as a metal with which sodium hydroxide reacts pretty strongly, which is important because many water lines are steel galvanized with, you guessed it, zinc.




  • After VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.

    That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.

    Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.

    I’m very much on the outside looking in though.


  • Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.