

I don’t use Linux, and I didn’t know if there was a difference between any of those terms. Soni just used all of em 😅


I don’t use Linux, and I didn’t know if there was a difference between any of those terms. Soni just used all of em 😅


Nah, that.was just a classic set of Marine armor, but in Terran Dominion colors, as opposed to the more typical good guy blue. Given the speaker in the trailer sounds a lot like Arcturus Mengsk in full Emperor mode, I’m guessing that this game takes place in between SC 1&2. Maybe even during the Brood War? Seems like that would make sense for their open world shooter set up.


I wanted a specific example more than a general one, so I’m going to go with Alamo Drafthouse. The company built its brand on being the theater chain for movie geeks, people that like the theatrical experience, but wished for something better than what megaplexes were offering. The company rode that identity until 2024, when Sony bought it out. Not coincidentally, 6 months later, they announced that they were mandating the use of QR codes to order food and drinks during the showings. Imagine my surprise when I showed up to a screening and had to dig into my phone, download their app, reset my password, and then navigate a hastily slapped together system just to request a glass of ice water at the start of the 3rd act.
That’s, admittedly, not a huge deal on the face of it. But it’s such a betrayal of the entire reason that I had preferentially chosen to see movies at my local Drafthouse that I haven’t returned since. It does not help my attitude that the underlying reason for this change in policy seems to be cost-cutting and union busting.
While the refusal to change course seems to indicate my aversion is the minority opinion, my mind still boggles at Sony’s willingness to cut off their nose just to spite their face.


Well, ain’t this board game a temporal oddity? A week away for years now!


For anyone passing through with nostalgia for CnC Renegade’ multiplayer mode (which was a first-person take on the parent series’ base building) give the fan made remake Renegade X a look. I played several games with full servers when 1.0 launched and it scratched my nostalgia itch like no one’s business. They have the link to the download in the description of the video.


Good eye sniper! I was wracking my brain trying to think if there was some obscure predecessor to Blood Wake that I wasn’t aware of or something.


Thank God for SPT. Modding away so many frustration points, no cheaters, improving AI… Makes it a lot more enjoyable, at the cost of running even more like ass than usual.
…thank you.


I agree. As you mentioned, the quality of Statham’s filmography varies wildly, but I don’t think his performances are ever the determining factor in what the final result is. Idk, if someone wanted to call the 6th consecutive movie where he plays a gruff guy with a checkered past mixed up eith some baddies on someone else’s behalf a ‘slop movie’, I guess I couldn’t fight them on that. However, given that genre is a perennial favorite of mine, I’m not looking for a wide emotive range from that experience. I want cool fight choreography, inventive cinematography, and badass stunts. If I get that, but Statham gives a wooden performance, I’m still going to think well of the movie (not least of all because it’s largely the same performance as what he gives in his ‘good’ movies too lol).
I guess when I think of the prompt, the actor that comes to mind is like a Ben Kingsley type. Someone who won awards for their acting prowess, but who wound up shoveling out direct to video crap in the twilight of their career.


I don’t know. Blaming Statham for Ghosts of Mars feels like blaming a waiter for the Titanic: he was just along fir the ride.
Only if he’s from Britain, anywhere else and he’s just “sparkling self-satisfied”
I mean, I can’t speak for everyone, but I do.
Eating a mint to deal with bad breath seems like the equivalent of a 15 year old boy dousing himself with Axe body spray to deal with their BO. It doesn’t solve the problem, it just temporarily masks it, and usually to a lesser degree than you think or hope.


In OP’s defense, I checked out both movies’ Letterboxd ratings, and Blade 1 is rated at 3.5 out of 5, and Blade 2 is sitting at 3.3, so maybe it is just an echo chamber thing. That being said, I really believe this was not the case 10, 15 years ago.
Having sat with it for awhile now, I’m kind of coming around on the notion. I’d have to do a back to back viewing to confirm, but my current hypothesis is that Blade 1 is an excellent urban action-horror picture. It does everything you’d expect it to do pretty well. Blade 2, being a product of Guillermo’s interests, has this weird, quasi-Shakespearian family drama between Nomac, lady vampire, and the patriarch serving as the emotional spine of the picture. It’s fine, but I remember a lot more about their dynamics than I remember about Blade’s arc, which is maybe not what you want from a Blade movie. Plus, all the extra vampire lore and whatnot makes the picture feel less like urban action-horror and more like a fantasy film, which just so happens to have guns and the occasional unwitting human. Not bad, but it does feel like a dry run for ideas Guillermo would do better in other movies.


I was gonna say, how is this entire thread skipping over the take that Blade 2 is a step down from the first? It’s not the craziest movie take I’ve read on here, but it definitely flies in the face of what I understood to be popular opinion.


I tend to agree with you about the art style. While I know HoMM3 is the fan-favorite, HoMM2 was my jam growing up, and it’s distinctive “80s-fantasy-paperback-cover” style is firmly embedded in my mind as the essence of HoMM. While that definitely speaks more to my nostalgia than any rational critique, I do find the current direction to be lacking in character. It’s all fine, but it could belong to any modern fantasy IP.
My hangups about the art notwithstanding, the game seems to be rock solid. I spent 6+ hours in the demo in a single sitting. When I came to my senses, it was well into the wee hours of the morning. If that’s not the hallmark of a good HoMM experience, idk what else would be. Additionally, the actual game map tends to look pretty good, and there are graphical touches that I quite enjoy (like different troop variants having entirely different models, rather than simple pallete swaps). Finally, as a HoMM3 fan, you might even enjoy certain aspects more. When I wrote about this a few months back, someone in the comments mentioned that they felt like there was a fair amount of HoMM3 DNA in the art (which, as a HoMM2 head, I wouldn’t have clocked).
All of which is to say, give the demo a shot if you haven’t. While my bugaboos with the art style never entirely went away, they were easily relegated to the background by the rest of the game’s strengths.


They’ve got a demo available! Worth checking out if you want to whet your appetite.
I’m not saying it’s a brilliant name. Im arguing it is an inconsequential detail that does not matter in the context of the story, and it should be treated as such. You called it “possibly the stupidest artistic choice in cinematic history”. I guess I just find that to be at least as ridiculous as “unobtanium”, if not moreso.
I agree with you in all of the particulars of your argument, but am ultimately unphased by the use of the term. Cameron stopped one step short of calling it MacGuffinite, and I can understand why that would annoy some people. However, within the context of Avatar, it just doesn’t bother me.
If I wanted to conjure an in-universe reason for it, I can do so without straining my credulity too much. Aerospace engineers in the 50s develop a term for a hypothetical wonder material that they can’t get their hands on: unobtanium. Fast forward hundreds of years, and a material is discovered on Pandora which possesses qualities which were previously only thought of as theoretically possible. Perhaps jokingly, perhaps sincerely, the new wonder material is called unobtanium, referencing the fact it is no longer hypothetical, but it’s still damn hard to get a hold of.
Now, I recognize that 1) none of that is explained in the movie, so it’s just head canon, and 2) as you say, calling a material you are actively mining ‘unobtanium’ is stupid. However, I don’t think it’s any more or less stupid than your suggested alternative courses of action given the context of the plot.
If unobtanium had ANY relevance to the story beyond “this is the source of conflict”, I’d wish for more juice there. But Cameron is nothing if not a functional screenwriter. No matter how much lipstick you put on the pig, the sole purpose of the scene is to telegraph the third act conflict (and allegorize the Iraq War, to some extent, but he does more with that elsewhere). The screenplay spends only bare minimum amount of time covering that detail before speeding along to more relevant thematic matters.
So, I agree that it’s a dumb contrivance that is clunky. However, it’s just so irrelevant that I don’t care. Call it whatever you want to, the name, like the material itself, is completely inconsequential. Frankly, I’m actually warming to the idea of calling it MacGuffinite. Put a line in that it was named after the first marine to die on Pandora or some such bs. Have your cake and eat it too, a plausible in-universe name, and a tell to not think about it so much.
noclip mini doc about the pinball revival. Not to step on frunch’s toes, they clearly know their stuff, but, if your curiosity is piqued here’s a brief video for some additional context. I’m not a pinhead, but I’ve picked up a passing interest thanks to Jeff Bakalar and Giant Bomb (who is featured in this doc, funnily enough).