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Joined 3 years ago
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Cake day: June 12th, 2023

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  • At least In the US, that is very much not true.

    https://usafacts.org/articles/is-military-enlistment-down/

    It decreases overall, but you can definitely trace spikes in applicants with economic slumps. COVID is probably the big exception, for obvious reasons.

    The poor are actually underrepresented in the USian military.

    That’s why I focused on applications to military. They don’t let everyone in, and it’s well that many of the lower income applicants get passed up because they can’t pass the tests.

    Another family example: my cousin was passed up because he had tattoos. They have been more lenient on such policies this decade, though.

    you are not forced to join the USian military.

    If “respond to the draft or get arrested” is your interpretation of choice, then you are technically correct. But most societies would not call that freedom of choice.


  • We’re using “volunteer” very strongly in a society where we need to work to live.

    Put it this way: military recruitment is almost always inversely proportional to the economic wellbeing. I. E. When the economy sucks and people can’t find jobs, that’s when you often get the highest amount of recruits.

    That’s not even going into systematic issues that can lead to that; my mom was in ROTC to pay off her college and my uncles went in when my grandpa kicked them out of the house, almost as soon as they graduated high school.


    But yes, back on point: yes, at any point you can be told you are going to be drafted. Just becsuse it’s not this specific boat doesn’t mean it won’t ever happen.









  • Pretty much western development studios in a nutshell, sadly. Try to go for a model that maximizes engagement and hope the mass monetization comes from various forms of MTX. But lootboxes can’t be used anymore, so you’re stuck focusing on skins. But skins are still expensive to produce and can’t be put out fast (which is how mobile games get away with that).

    So there’s big numbers in the beginning but not enough money coming in to justify the expensive production. Executives don’t let it cook on the market long enough and just shut it down early. Even though by all other metrics, it was a good game with potential to foster a new franchise/sub-franchise. No one wins. Its Multiversus all over again.








  • It seems that’s partially taken into account:

    New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve’s PC gaming emporium

    Over 8,000 paid games analyzed never received a single Steam review

    This report also only looks at premium games, meaning free-to-play giants like Valve’s Counter-Strike are left out, as are “non-game software, adult-only titles and unreleased entries.” The list of 99,206 was selected from a base of 136,281.

    The only caveat is that revenue is estimated, so there can be big swings in the data.

    The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game’s current listed price, though you can also use a more “conservative” 20 or “generous” 50 in the report’s impressive graphs.