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Joined 9 months ago
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Cake day: June 29th, 2024

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  • Using a GPL library will require you to re-license your entire project as GPL, regardless of whether you made a change or not.

    LGPL is a bit better, because it allows you to dynamically link the library. But you’re required to provide a copy of source for the library, and any users must be able to swap the built library with their own copy.

    Eg; you can use an AGPL-licensed .dll in your closed-source windows program, because users can swap that .dll easily.

    You can’t do the same for a ps5 game because users aren’t able to replace any files that the game uses.


  • If you’re developing software for a platform that doesn’t allow users to replace dynamic libraries (game consoles, iOS, many embedded/commercial systems), you won’t be able to legally use any GPL or AGPL libraries.

    While I strongly agree with the motives behind copyleft licenses, I personally never use them because I’ve had many occasions where I was unable to use any available library for a specific task because they all had incompatible licenses.

    I release code for the sole purpose of allowing others to use it. I don’t want to impose any restrictions on my fellow developers, because I understand the struggle it can bring.

    Even for desktop programs, I prefer MIT or BSD because it allows others to take snippets of code without needing to re-license anything.

    Yes I understand that means anyone can make a closed-source fork, but that doesn’t bother me.
    If I wanted to sell it I might care, but I would have used a different license for a commercial project anyway.







  • Because most reviewers will still have subjective biases, and what some people perceive as a 10 might be a 5 to others, and vice versa.

    I personally try to avoid looking at ‘raw’ ratings when I’m trying to find new media.
    Full reviews are better, because they’re able to express more nuance, and I’m able to decide if the parts they liked/disliked are things I care about.