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Cake day: June 18th, 2023

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  • GPU that’s roughly on par with the Steam Deck.

    …when comparing TFLOPs, and that’s not comparable across architectures (by different companies as well!).

    If we take similar-performing (in rasterization) Ampere and RDNA 2 cards (say a 3080 and 6800 XT), we can see the 3080 has 29.77 TFLOPs and the 6800 XT has 20.74 TFLOPs, an RDNA 2 FLOP is worth about 1.4x as much as an Ampere FLOP.

    So extrapolating the 1.6 “RDNA 2 TFLOPs” of the Deck we get 2.24 “Ampere TFLOPs” and that’d make the Deck quite a bit faster than the Switch 2 in portable mode, but slower than the Switch 2 in docked mode.

    This is obviously all just wild and silly speculation, but I doubt the Switch 2 will match the Deck in portable mode. Samsung 8nm would just eat too much power for this to realistically happen in a handheld form factor.






  • This feature makes use of homomorphic encryption, so apparently the photo itself can’t be “seen” by Apple’s servers.

    It’s still very confusing wording as in the Settings app it states “Allow this device to privately match places in your photos with a global index maintained by Apple”, which to me implies that the device either downloads the whole index and then looks up places on-device or at least queries it online without sending any photo data, but it seems to send some encrypted and/or hashed variant of the photo(s) instead.

    It seems to be done in a privacy-respecting manner, but being on by default and primarily the poor wording in the Settings app is not good.

    I do think the article is a bit over-dramatic though when the author starts mentioning “that Apple computers are constantly full of privacy and security vulnerabilities”, which - while not entirely wrong - is true for basically every (complex) system.

    ~EDIT: fix two typos~















  • The feature itself is great. It records the last two hours by default and lets you easily create clips from that. The editor is right there in the Steam overlay, it’s pretty great.

    I only used it under Linux, and that’s where I’d say it is still very much a beta experience. I have an AMD Radeon 7800 XT. Most of the time, Steam picks up on its hardware acceleration - sometimes it doesn’t. When it doesn’t, it falls back to CPU encoding (obviously) which occupies around 3-4 cores on my 7950X3D to record 3440x1440 at the highest quality setting. GPU encodes are H.264 even though the GPU is perfectly capable of encoding AV1. Performance impact ranges from almost zero to as much as 30%, which seems a bit excessive. On some games that have a splash screen (Sea of Thieves for example), all it will record is said splash screen, even when it’s not shown anymore: you get gameplay sounds, but the video is just a static image with mouse cursor artifacts. It didn’t record sound from one of the microphones I tried. After swapping it out for a different one, my voice is being recorded. At least one session the shortcut for saving a clip just resulted in an error sound instead of a clip being saved.

    So it’s a bit disappointing so far. Yeah, Linux shenanigans and relatively small user base, but Valve out of all companies should treat Linux as a first-class platform. Yes, they do a lot for Linux, with Proton and whatnot. But ironically Steam itself is only in an “okay, it kind of works” state. No official packages for anything but apt-based distributions and Wayland (scaling) support is meh at best.

    It did seem to work a lot better on the Steam Deck with very little performance impact in my short testing, so there’s that.