• 2 Posts
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Joined 2 years ago
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Cake day: June 17th, 2023

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  • It could potentially work for DRM, in that you can have a key assigned to an identity that can later be transferred and not be dependent on a particular marketplace.

    For example, you could buy a copy of whatever next year’s Call of Duty game will be, and have the key added to your NFT wallet. Then you could play it on XBox, Playstation, Steam, or GOG with that single license.

    Of course that will never happen because that’d be more consumer friendly than we have now.





  • Games have also gotten massively cheaper due to distribute due to digital downloads being the most common, and they’re making way more sales due to gaming having a much larger audience.

    The main reason these games have ridiculously inflated budgets are because execs are pushing for more management, which in turn push for oversized teams making design-by-committee out of fear of making something people don’t like. The gamin industry doesn’t get to make excuses anymore. Them being unable to reign in their development budgets aren’t our problem. They need to figure out how to offer games at a lower price, because they’re going to run out of customers willing to pay otherwise







  • Which is just frustrating because there’s some real improvements in mays of their usual systems elsewhere in the game. The I think the persuasion mechanics are a real step up from previous games and I’m amazed the system hasn’t been ported into Skyrim. They got flight mechanics to actually work in the Creation engine. Zero-G and low gravity works great. Gunplay and combat is even more improved over Fallout 4 (though it’s an incremental improvement over the revolutionary leap made with Fallout 4).

    Imo, Starfield is mainly lacking in only a few (though critical) things. They need more than 4 fleshed-out companions, and have them for different factions; there’s a couple of NPC’s that I expected to become companions. Since they insistend on having procedurally generated content, they needed to add way more pieces to their tilesets and, more importantly, have an algorithm to stitch things together and have some actual variety. As it is right now, you get the same exact facilities copy-pasted as whole spaces with no variation. And they needed to not force you into the main storyline, or at least pull a Fallout: New Vegas and have multiple paths through the main storyline.

    There’s a lot of good bones to be had in Starfield, which just makes the cock-ups more disappointing since they’ll lead to those imprpvements being abandoned