Might be a case where Canadian applicants submit another form that has the relevant information in a different format too.
Might be a case where Canadian applicants submit another form that has the relevant information in a different format too.
I think “common” here would refer to having to produce them, over the actual explicitness of the scene. Whether Mass Effect fades to black or not isn’t really the point when the voice actors still have to record the lines that play while the screen is dark.
Yeah, what they’re asking for is pretty standard stuff in other media. A friend of mine is an actor who played a scene where he had to shoot a masturbation scene. He was alone in a room with like 3-4 people: sound guy, camera guy, director, and I think the intimacy coach was there too.
Having a whole team watch you pretend to have sex is not okay, what the hell.
Same. Elden Ring’s biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you’re aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.
If your comic is rated mature, or if the user is using a known VPN IP address, Webtoons will require a login.
Depends on the features.
Git has some counterintuitive commands for some commands you may want to do when you want to quickly do something. Being able to click a button and have the IDE remember the syntax for you is nice.
Some IDEs have extra non-native Git features like have inlined “git blame” outputs as you edit (easily see a commit message per-line, see who changed what, etc.), better diff/merge tooling (JetBrain’s merge tool comes to mind), being able to revert parts of the file instead of the whole file, etc.
the git integration in vscode which I discarded after few attempts to use
I’m going to be honest, I don’t really like VS Code’s Git integration either. I find it clunky and opinionated with shitty opinions.
Probably wanted to bring it in line with the other perfumes. Rolling Sparks was completely busted lmao
We’re eating good in 2024!
Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii
Hear me out: What if they took the DMs and made NFTs out of them?
I can finally share my side of the story now that Twitch employees have come forward. You see, all I did was indulge in a little bit of grooming. One might even say it was a minor case of grooming.
Anyways, I’m not a pedo.
Doc out!
I could be wrong, but I’m pretty sure Nvidia has patched them into the GTX series, they’re just really slow compared to RTX cards.
“Instructions” is probably the wrong word here (I was mostly trying to dumb it down for people who aren’t familiar with graphics rendering terminology).
Here’s a link to the Digital Foundry video I was talking about (didn’t realized they made like 5 videos for Alan Wake 2, took a bit to find it).
The big thing, in Alan Wake 2’s case, is that it uses Mesh Shaders. The video I linked above goes into it at around the 3:38 mark.
AMD has a pretty detailed article on how they work here.
This /r/GameDev post here has some devs explaining why it’s useful in a more accessible manner.
The idea is that it allows offloading more work to the GPU in ways that are much better performance-wise. It just requires that the hardware actually support it, which is why you basically need an RTX card for Alan Wake 2 (or whichever AMD GPU supports Mesh Shaders, I’m not as familiar with their cards).
There’s kind of a difference between “we scraped the internet and decided to use copyrighted content anyways because we decided to interpret copyright law as not being applicable to the content we generate using copyrighted content” (omegalul) and “we explicitly agreed to a legally-binding contract with Apple stating we won’t do that”.
You’re misunderstanding the issue. As much as “RTX OFF, RTX ON” is a meme, the RTX series of cards genuinely introduced improvements to rendering techniques that were previously impossible to pull-off with acceptable performance, and more and more games are making use of them.
Alan Wake 2 is a great example of this. The game runs like ass on 1080tis on low because the 1080ti is physically incapable of performing the kind of rendering instructions they’re using without a massive performance hit. Meanwhile, the RTX 2000 series cards are perfectly capable of doing it. Digital Foundry’s Alan Wake 2 review goes a bit more in depth about it, it’s worth a watch.
If you aren’t going to play anything that came out after 2023, you’re probably going to be fine with a 1080ti, because it was a great card, but we’re definitely hitting the point where technology is moving to different rendering standards that it doesn’t handle as well.
only to realize the issue wasn’t the tech
To be fair, electronic whiteboards are some of the jankiest piles of trash I’ve ever had to use. I swear to God you need to re-calibrate them every 5 minutes.
They’ve been slowly going in that direction with the writing since DA2, unfortunately. Inquisition definitely had more of it than the other 2, but this is almost fanfiction-levels, honestly.
DAO is my favorite game of all time. Seeing the series get progressively worse (I hated the switch to High Fantasy, and this looks even worse) is really disheartening.
I just don’t understand, why even make a fucking Dragon Age game if you’re going to completely change the tone? (It’s a rhetorical question, the answer is obviously that they’re trying to cash-in on the brand recognition).
Man, the contrast between this Guardians of the Galaxy-ass trailer and both the Warden’s Calling and Sacred Ashes trailers is night and fucking day.
God I miss when Dragon Age was a good dark fantasy game.
Honestly, I don’t even believe it’s inefficient. There’s plenty of documented/recorded evidence of child labor around the world. Sometimes, all you really need is a pair of hands, and kids are physically capable of doing it. Countries with shitty labor laws are ripe with child labor abuse.