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Joined 7 months ago
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Cake day: February 22nd, 2026

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    • poor heating/cooling. Usually offices aren’t a comfortable temperature for everybody.

    • not getting compensated for the commute. It’s a pay cut. Fuck you, management.

    • people that just walk up to your desk and start asking questions. Send a message like “can we talk about XYZ?” and I’ll get to it when I get to it. Though this maybe is a learned behavior from people who are bad at responding to messages.















  • Usually they have

    • multiple approaches
    • reactive world and NPCs
    • the world is more interactive than decorative

    So the game might say “get the laptop from the 2nd floor office”. An immersive sim will try to allow as many things as you could imagine doing in real life to achieve this

    • talk your way in. Convince them you work there or something
      • maybe forge or steal some ID
      • or hack their network to give yourself creds!
    • find a back entrance
    • find a back entrance directly to the 2nd story
    • just shoot everyone
    • sneak in and take people out like a ghost
    • sneak in and don’t get seen
    • set off a fire alarm and go in when people are outside
    • do any of the above after hours

    Contrast this with a more traditional game like Mass Effect. There’s typically going to be like one path, with maybe like one choice. You go in where they want, shoot the baddies, and get the thing.