Reminds me of a long road trip I took in my youth. After a couple days we were basically speaking in in-jokes
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Interesting. The inability to pan and walk around makes it very different. I liked “walking” around in geoguesser until I found a landmark or something, but I never played competitively or obsessively.
jjjalljs@ttrpg.networkto
Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
11·6 days agoBg1 and 2, Dragon age, and mass effect famously had save imports, so “the only way” doesn’t check out.
The dark souls games are so far removed in time that the previous game is legend, so that’s an option.
For the tv show they also could have, as I said, just set it somewhere and somewhen else. They can have rumors about what’s happening in Vegas, but it’s 20 years ago and you’re in Chicago, so who knows what’s true.
So, yeah, they could’ve done something else and still made a TV show.
jjjalljs@ttrpg.networkto
Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
43·6 days agoWhat made new Vegas interesting was that it’s not just another kitschy wasteland romp. It’s post-post-apocalypse, and it asks who rebuilds after.
My limited understanding is the TV show nuked the NCR so they could do more wasteland theme park, and not continue that train of thought. But also didn’t just set it somewhere else.
But admittedly I haven’t actually watched it.
But also, again, trying to make a TV show intersect with a video game with multiple endings is a foolish idea. You won’t make everyone happy, and it’s an entirely avoidable problem. They could’ve just set the show in a different part of the world that hasn’t had a game.
jjjalljs@ttrpg.networkto
Games@lemmy.world•The developers of PEAK, explaining how they decided on pricing for their game. English
10·6 days agoI found a pizza place near me that still has like 2010 prices. It’s like a large pie with 5 toppings for $20. Most places are more like $30 now, here (NYC)
jjjalljs@ttrpg.networkto
Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
53·6 days agoI kind of refuse to watch Fallout. Partly because I read they fucked up the NCR. But also Amazon sucks , and Bethesda is kind of creatively bankrupt.
jjjalljs@ttrpg.networkto
Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
2·6 days agoSpoiler for Shadowheart’s story
spoiler
Viconia is a recruitable party member in bg1 and 2. You can even make her not evil at the end. I was bummed that they decided that she just stays evil.
And for the main plot in act 3, with a certain bhaalspawn.
spoiler
You can also redeem sarevok, but they just decided that he’s evil.
Annoying, but I get why they didn’t do like a save import from an ancient game.
jjjalljs@ttrpg.networkto
Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
14·6 days agoRelated, if they ever make another game in the franchise this show will probably be canon, so it’s not entirely ignorable.
Technically I don’t have to watch it. I don’t have to play any more games in the franchise either. But if I do want to play more games in the franchise, I’ll probably have to deal with the show.
jjjalljs@ttrpg.networkto
Games@lemmy.world•A Baldur's Gate HBO series is in the works, will be set directly after Baldur's Gate 3 with new and returning charactersEnglish
982·6 days agoCan we just not do this?
One, not every thing needs to be a whole franchise universe.
Two, the game had a lot of decisions players could make. Collapsing that into a single canon is going to be unsatisfying. It was annoying enough that bg3 made some big decisions about choices from bg2.
Related, if they ever make another game in the franchise this show will probably be canon, so it’s not entirely ignorable.
Three, it’s not even that interesting a setting. It’s pretty Standard Fantasy.
jjjalljs@ttrpg.networkto
Games@lemmy.world•Meta progression in roguelites was fun for a while, but it's starting to feel unrewardingEnglish
6·8 days agoYeah I don’t really like the model where it starts basic and hard, and each failure makes it a little easier.
Feels like it would be more interesting if you started with high stats, and each successful run you had to remove or lower something. Sure, you won with 200 health but can you win with 100? Hades kind of had this alongside the upgrades as you go.
I didn’t like dead cells or rogue legacy that much because it felt like I would’ve won if I had grinded more, and that’s not what I want.
I feel like games are usually a mix of execution challenges and numbers challenges. In a pure action game or other games without progression (eg: chess) you win or lose from your decisions and input. But in numbers games, you win or lose based on the stats. There’s really no way cloud from the start of the original ff7 can defeat disc 3 bosses. The numbers just aren’t there.
Some rogue-lites feel like they’re trying to be execution games but have a less clear numbers check on top. Doesn’t always work for me.
I do really like the traditional rogue like Crawl: Stone Soup, though. No meta game aside from the occasional player ghost.
jjjalljs@ttrpg.networkto
Games@lemmy.world•Borderlands 4 for Nintendo Switch 2 likely axed, as Take-Two says it’s ‘paused’ development | VGCEnglish
6·9 days agoIs it like the other ones where it takes several hours until you start finding interesting guns and get cool powers?
I don’t think that’s always true. Some people develop a drug addiction and then that leads to homelessness. Spend increasing amounts of time and money on drugs instead of life needs, and then they’re broke jobless and out of options.
Someone who’s homeless may use drugs and develop an addiction, too. But the order of events isn’t fixed. I don’t know how common either order is.
jjjalljs@ttrpg.networkto
Games@lemmy.world•Games you really want to play, but can't or won't?English
1·10 days agoI’ve heard this but I haven’t taken the time to find a rom and emulator and get it working (on Linux)
jjjalljs@ttrpg.networkto
Games@lemmy.world•Games you really want to play, but can't or won't?English
3·11 days agoI was going to say diablo4 as well. Diablo1 and 2 were some of my favorite games in my youth, but I just don’t want to give blizzard any more money. Path of exile 1 and 2 are good for the same itch.
Also any console exclusives. Bloodborne? Would love to play. Not buying a console. New Zelda and Mario? Same.
It’s not really that different from like
my_get_mock = Mock(side_effect=Some exception("oh no")) result = some_func(http_getter=my_get_mock)There’s many ways of writing bad code and tests, but mocks and patches aren’t always a bad tool. But sure, you can definitely fuck things up with them.
Javascript has mocking with jest: https://jestjs.io/docs/mock-functions
There’s an example there of mocking our axios (a common library for network requests, a la python requests)
It’s been a long time since I’ve used java, but mockito exists: https://site.mockito.org/javadoc/current/org/mockito/Mockito.html#2
(Usage note for anyone unfamiliar, but despite the name java and JavaScript are radically different languages.)
I vaguely remember Java also has mocking libraries, as does JavaScript. (Though JavaScript isn’t a language I’d hold up as the ideal.)
with patch("some_file.requests.get", side_effect=SomeException("oh no")): result = func_using_requests()Though not every language makes mocking as easy, and multiple responsibilities in a single function can quickly get messy.
I used to be better at math and coding. If I pulled up my old project euler solutions I’m not sure I’d understand them anymore.




Maybe this could also go in c/fuckcars
In absolute time spent, driving 20mph instead of 45mph for a few minutes is rather small. But people lose their mind, and don’t care if it means putting kids in danger. People don’t think like that.
I think the problem isn’t so much the signage and limits as it is we built roads that encourage driving unsafe speeds. That and we built a world where everyone driving their own private vehicle is normal, and often the only practical option. But changing all of that is a lot harder than lowering speed limits.