I love that you felt like this needed explaining - thanks!
I love that you felt like this needed explaining - thanks!
I might be a slow learner but I’m catching on…
That’s, you’ve really added value!
I fucking love this
Who draws hands over the thumbs of the mitten, though?
Do they not know how depraved we are?
Been there, done that!
Didn’t really learn from it either, sadly - it just made everything azure taste like ass
(not in a good way!)
Hear! Hear!
(from NZ)
Well, not yet - it certainly doesn’t look used…
If it was ‘hey check out my throne’ with a shot of bare knees and shoes then that might be different
When the ring of fire has 7 levels
Ugh. Reddit’s that way…
Try harder, I guess?
Holy crap that’s quirky!
I get that there’s only one way to complete, so it makes sense but man is it an unsatisfying experience!
No strafe? C’mon…
Wow, this was a great bit of shit-spinning, 10 points
Damn, good effort!
Yeah, when I was a teenager a bunch of us went off the deep end in school. It was crazy complex, though! Gave me a huge respect for the amount of work that goes into things (especially the high polygon stuff! I’ve really no idea how it works nowadays though…)
Oh for sure, I did plenty of level building. The d1 map mode was so hard to read when the wireframe layers occluded each other though (can’t remember what it looked like in some!)
As much as I hated the thief (and catching it early in each level was a priority!), I recognised it as a good mechanic.
My problem was the level complexity in d2 and 3 - it just got too tedious and hard to navigate which killed the fun. The annoyung guidebot was absolutely necessary!
Holy crap, a successor got released?!
I remember when the alpha was melting down years ago!
I loved D1. 2 & 3 weren’t that great, but something about that original game really stuck with me
Touché
Another disappointing re-write of a codebase!