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Cake day: June 14th, 2023

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  • I never use AI. Can’t stand it. Wish it would go away!

    I also think it’s completely stupid and overhyped. I took a course in 4th year on building and training neural networks with PyTorch. I know how it all works at an intimate level. It’s not going to lead to a singularity any time soon (as so many people think).


  • I think there’s a lot of explanations for the decrease in value of the ads:

    • ad market saturation
    • user ad fatigue
    • rampant ad blocking
    • less engagement overall

    I’ve heard YouTube video ads pay a lot less to the creator than they used to. A lot of creators are struggling and feel pressured to release a lot more videos and more consistently. But this can all be measured by view counts where the numbers drop off as engagement disappears.

    One of the worst things a YouTube creator can do is completely change the type of videos they make. This often gets people to stop clicking videos and YouTube’s algorithm takes this as a sign to stop recommending that creator, causing their views to drop off a cliff.

    I wonder if there’s a similar issue with the ads on game review sites today. I have seen some YouTube video reviews that include a sponsored segment for a game I’d never in a million years consider playing (which has no relevance to the video at hand). Maybe if people are reading reviews the ads aren’t relevant to the games they’re playing so they never bother with them?


  • chonglibloodsport@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    16 days ago

    Video game reviewers used to provide a valuable service. Back when all video games were Nintendo expensive, we needed trustworthy reviewers to guide us towards making the correct purchase. Paying the inflation-equivalent of $100+ for a single video game made a single bad purchase really hurt.

    Nowadays, people log on Steam and scroll through hundreds of previously purchased (never played) games they picked up for a few dollars each during a Steam holiday sale 3 years ago. They can just click download and start playing anything that tickles their fancy!

    Plus I’d also add that many gamers have found games that have enormous replay value (especially multiplayer games like League of Legends or Hearthstone or Fortnite) and they sink thousands upon thousands of hours into that one game.

    What room is there for professional game reviewers reviewing new games every week and writing about them? Most gamers seem to have more games than they could ever want, plus single games that could last a lifetime by themselves.

    The same could really be said for music reviews. People used to read magazines like Rolling Stone in order to get reviews of the latest songs from the hottest bands. Nowadays people just listen to the music themselves and decide whether or not they like it, no reviewers needed.

    Edit: I forgot to mention streamers and lets players. People can watch a lot of these videos by amateur or professional content creators and judge whether or not they like the game based on how it plays. Reading an article, even a very well-written one, pales in comparison to a gameplay video at the job of communicating how a game looks and sounds in motion.












  • I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.

    I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.




  • A few of the things were explicitly designed (such as the rules for elections, the composition of parliament) but a great deal of it evolved (English common law system, electoral districting/Gerrymandering, and many decades of legislative processes by many different people).

    That last one I want to highlight because it seems like it is something explicitly designed. It is not. It’s like a soup pot many chefs walk past and add their own ingredients to. The fact that the soup is not very good can’t be blamed on one particular chef. Thus there is no real designer of our body of laws.

    I also want to further point out that laws are not systems, they’re just words on paper. The system is the combined effect of all the people in society acting to produce an outcome. This outcome may be strongly informed by society’s laws (and also by social norms such as respect for the rule of law) but it’s not determined by them the way a computer’s actions are determined by its programming.

    One need look no further than the Trump administration which has severely undermined the rule of law in the US. Without the rule of law the system turns into chaos. But that is also an outcome of the system itself, since social norms are the product of social forces (which are themselves highly chaotic).


  • Oh I don’t doubt that another violent revolution is coming. But each violent revolution proves the failure of the one that came before. Violence begets more violence.

    Building a stable system that works for everyone is much more difficult. It takes many years of careful work. Flipping the table never gets you there. Table-flippers love to take all the credit, however.

    As for your premise on “non-violent versus violent revolutions”, I reject it entirely. I’m an advocate for careful reforms, not revolutions.


  • The main takeaway I would hope people get from the idea (one that I heard from a forgotten source and then began using in the light of my own understanding I have to confess) is that we are living under a system that has been disproportionately and consistently shaped over much of its history by moneyed interests in various ways for the specific aim of winning the class war for the wealthy. That’s what the system is doing, that is its purpose.

    Another objection to “the purpose of a system is what it does” is that it implies that systems have purposes in the first place. Many systems don’t have a purpose because they were never designed. Ecosystems are the biggest example of this.

    Talking more specifically about our political and economic systems, I think the ecosystem view is helpful. Believing that an elite have conspired over centuries to create a system which entrenches their interests is dangerous, conspiratorial thinking which most importantly does not lead in any positive direction.

    Violent revolutions rarely work, yet Americans have a peculiar affinity toward them, perhaps due to their history. It’s a particular sort of societal sickness which I believe leads to perfectionist, radical thinking and shuns graassroots, reform-oriented work.

    The original topic of discussion (for this thread) was voting systems and two party systems. Grassroots political work can and has been proven to work at solving problems like this. There are many cases around the world where such voting systems have been changed thanks to the efforts of grassroots politics.