

They’re not just random examples for some people though. For some indigenous peoples these items are a foundational part of their cultural practices.


They’re not just random examples for some people though. For some indigenous peoples these items are a foundational part of their cultural practices.
They’re actually not hard to replace at all. Just look up “shower cartridge replacement” on YouTube.


How about using birds’ discarded feathers for decorations? Discarded seashells? Pearls from clams that died naturally?


You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.
I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.
Gravity wells don’t have breakpoints like that though. They extend out to infinity, decreasing with the reciprocal square of the distance (Inverse-square law).
What you may be thinking of is the event horizon, but the way that works isn’t nearly as magical as people might think. As your orbit spirals in closer to the black hole (which takes an extremely long time from a stable orbit) your escape velocity gradually and smoothly increases. The event horizon is the point at which your escape velocity reaches the speed of light. What this means in practice is that you disappear from view, as the light reflecting off you can no longer escape.
The really weird part though is the gravitational time dilation effects near a black hole. To an outside observer, your approach to the event horizon (during spiral in) slows down more and more. That observer never sees you cross the event horizon because time dilation extends your descent time out to infinity. So you’ll end up appearing frozen in time, never reaching the event horizon.
Pretty funny but not accurate. Black holes do not suck you in like some kind of giant vacuum cleaner in space. You orbit a black hole just like you would any other large object (star, planet, etc). In fact, if you were in orbit around a star that spontaneously became a black hole of the same mass, your orbit wouldn’t change at all!
Anyone else find that praying hands emoji very condescending when used like that? I would destroy the backend DB if they tried to send me that!


This one is it for me. The game really does so much with so little. The reality of the game is that it is a roughly linear sequence of closed levels (with some hub levels thrown in) that feels like a cohesive, connected world. It’s absolutely incredible!


Yep. That’s because they don’t actually remove the lactose. They add lactase which cleaves the lactose into simpler sugars, increasing the sweetness.


The issue with prions is they’re not that contagious. An infected person is not a danger to other people. This means you need to contaminate all the meat in the food supply because you can’t rely on transmission.
It’s not just more people choosing not to have children at all. People who want to have children are having a lot fewer. In my grandparents’ time families would have 10+ and sometimes 20+ children. Now even having 4 kids is considered a lot!
Genetics may be expensive but rooting hormone powder is cheap! Also don’t buy fancy grow lights. Shop lights are way cheaper and work just fine!


Here’s the key thing to realize with deck builders: every card you take reduces the number of times you’ll see every other card in your deck by a small amount. It’s so easy to fall into the trap of “this looks useful, I’ll take it” over and over again.
The best decks in Slay the Spire have 5 or fewer cards and they go infinite in on turn 1. Of course in most runs you don’t have the opportunity to create a deck like that. Instead, you want to think about what the core of your deck is right now. Think “if I could remove as many cards as I want right now, what sort of broken thing could I do with the rest?” If your deck can’t do anything broken even after all those removals, then see if adding a card would change that.
If your deck can do something broken after removing all those other cards, and none of the reward cards on offer would change that, why take them?
There are many opportunities to remove cards throughout a run. Take them as much as you can. Try to get rid of as many filler cards as possible. Strikes and defends, for example, have no business being in your deck at the end of the game.
Ironclad, being the first character you can play in StS, is meant to teach you this concept (he also teaches you other concepts, such as health being a resource). He has a number of cards that exhaust other cards and he can frequently build into a deck that’s capable of exhausting down to a winning core. Try playing an exhaust based ironclad and see what you can do with an eye towards creating a broken core.


I played some of Human Revolution but I didn’t like the grind-factor (nor did I like the weird forced boss fights).
The original Deus Ex was so beautiful for the way you gained exploration and progress experience for finding secrets and accomplishing goals. Replacing that with a more “RPG-like” system that rewards hacking every single computer and doing non-lethal takedowns on every single enemy totally ruined it for me.


Oh you don’t need quick reactions for Deus Ex. It can be played in a very slow and methodical way. It’s just that you need precision to get the most out of the sniper scopes (which can be used on multiple weapons).


The original game has plenty of characters who are true believers in the government lie: the UNATCO soldiers, the mech agents, and even multiple civilians who either work for or support the government.
The main resistance force, the NSF (Northwest Sessionist Forces), is pretty controversial among the public. People seem to be split between viewing them as terrorists or heroes. Not unlike the way people view antifa in real life!


The original Deus Ex is perfectly playable today as long as you follow a guide to get it patched up and configured for a modern system. Plus it runs at a rock steady frame rate on any PC today, whereas it didn’t at the time of release (it was very laggy, buggy, and crashed a lot).
The game is definitely meant for mouse and keyboard though. You need some very high precision aiming and a steady hand to cope with the scope wobble (unless you train to master level).


I’m honestly quite tired of remasters. Why can’t we see some new original games?
The original Deus Ex is this bizarre mixture of jank, camp, and sheer brilliance. So much of what made the game amazing was unintentional and contingent with the era. A remaster is never going to be able to recapture that lightning in a bottle. It’s always going to be soulless.


Git is not very efficient for handling a lot of binary files. Your best bet would be for hosting fanfic and erotic lit.
Sure, though interpreters have already been written for the bytecode language that this source code compiles to. It shouldn’t be too difficult for the community to write a compiler when the back-end interpreter is already there and usable for testing.