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So I cursed the top left corner for remaining uncovered, which was the style at the time.
Maybe it was deliberate? Like in a “study so you aren’t stuck in this sort of job” way.
Landlord: “(dead serious) That’s not my problem!”
Ah, yes, the bastion of radical progressivism and LGBTQ+ rights, the… Catholic Church?
Yes, the argument failed in the past. But, on the other hand, I’m the main character, so when I do it things will be different.
Yall n’wahs need blessed Vivec.
“What can we do to reduce how much our virulent racism impacts the economy?”
“Child labor?”
“Brilliant”
Is the butter there to get the taste of the other three out of your mouth?
At least they’re happy to give up the desk by the window.
Beaver: hears running water
“It’s like music to my ears. And I hate music.”
You’d think he’d know how to dress for one.
The magic school bus will bust her out ez pz. The state is about to learn why you don’t fuck with the Frizz.
I said he should be fired, and nothing else. You are putting words in my mouth and clearly arguing in bad faith. Feel free to take the last word if it makes you feel better, there’s no point in continuing to talk to you.
Don’t mix criticisms of how someone does their job with encouraging death threats. He is the head writer. If the writing has gotten worse, it’s his responsibility.
It was a joke, Emil, I’m sorry I hurt your feelings.
Skyrim is the same way. I really hope they adopt combat similar to Mordhau or Chivalry for ES6, but that seems about as likely as them firing Emil Pagliarulo to bring the writing standard back up.
Also, the characters still look vaguely horrifying, just in a more crisp but less charming way than they used to.
I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.
Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
I respect preferred pronouns and am strongly in favor of reforming/replacing capitalism, but preferring boneless wings is a step too far.
Sometimes you have to spend money to maybe make money eventually.