

Look. I want to believe you. I do.
Look. I want to believe you. I do.
Like something about cutlery
And absolutely shredded cuffs.
It would be accurate for me if it was fifteen John Darnielles.
You should click the link.
Hmm. I’m not sure these count.
A) they’re supposed to be mysterious
B) the progression makes sense, even if the key is in one of several burned books on a bookshelf among many other similar keys, or given to you in one of the bad endings.
The information is there, you just have to work for it.
I haven’t played Myst III, that was by a different company, right?
It’s a secret to everyone!
I’m playing Oracle of Ages for the first time in a while, and it is not great! The level design is flawed. The eighth dungeon is a a dark room, some ghosts, and a hint owl that tells you to “attune your ears to the sound of sword on stone” which, right, standard Zelda fare, good of them to make explicit the reminder. But none of the walls clank! You need to push one of the non-pushable statues out of the way, in the dark, to even expose the bombable wall. I went over the whole place twice, and then thought “oh maybe they’re doing a cool metapuzzle thing and I’ve got to leave the dungeon and bomb a new entrance” so I went out and tested the whole area with my sword and then bombed everything in case I was just misinterpreting the clank sound.
The underwater dungeon had the interesting raise/lower water level mechanic, but I explored in loops for an hour before looking up where to go next. I’m not saying it’s supposed to be easy, I like a challenge, but it felt like the layout was deliberately withholding information, which is bad design.
The Long Hook is an upgrade for the Switch Hook. The improvment is marginal and the puzzles that require it feel confusing (I finally have the tool for this but it’s not working (before you know about the L2 version)), forced (this is the same puzzle but the anchor object is two tiles further away) or frustrating (oh of course I was supposed to know about the offscreen anchor).
The Long Hook has an entire dungeon dedicated to it.
It seems all my fond memories are actually from Oracle of Seasons. I wonder if they had parallel teams working on them.
Or, if you never intend on using multiple virtual desktops, you can go into (I’m assuming KDE) keyboard shortcut settings and unbind Alt-F3 so it can pass into Valheim.
It doesn’t. It has a feature that hides the HUD.
Ctrl-F3 switches to the third virtual desktop in KDE if you have at least three virtual desktops. If you don’t have at least three virtual desktops, it doesn’t do anything, but also prevents the input from reaching Valheim to turn off the HUD.
The key part is “disable the HUD”
Dwarf Fortress is its own boss key.
That is handy, but I think OP was looking for an in-game function to turn off health bars and quest indicators prior to taking a screenshot.
That probably is the same as on Windows, but OP’s shell was intercepting it as instructions for the desktop and not passing it into the application itself.
I think Alt+F3 is the shortcut for “exit fullscreen” for native KDE applications.
The law of the prophets was a costly covenant between old-testament god and humanity. Or, you know, whatever subgroup was in charge of translations at the time.
The “fulfillment” mentioned is a single lump sum of holy lamb blood in place of the never-actually-complete exchange of not wearing blended fabrics, not getting tattoos, and sacrificing your firstborn on a rock in the mountains. And slaughtering prisoners of war who you tricked into getting circumcised as a condition of their surrender so that they would be vulnerable.
Jesus was in fact the one to say “yeah all this old rules don’t matter, just focus on these two: don’t be a dick and don’t be a fucking dick, god damn”
I was going to say “2 but with 5’s handle and if you say 1 I am going to” but I couldn’t think of a silly threat that would be absurd but in a funny way
The first trick is knowing that there’s a right package. The second trick is knowing what the right package is.
0011 1111 = could you repeat the question