… this joke made me audibly groan. Congratulations.
… this joke made me audibly groan. Congratulations.
It’s like the “don’t think about a pink rhinoceros” thing. Saying it makes people do it as a reaction.
About the same brand of humour as “you lost the game” and stuff.
Then the joke lands wrong on two levels because, one, AI code is being enforced by higher ups, not developers (it is “cheaper” after all, as long as you don’t count the tedious shitty work needed to fix it), and two, the comic represents “Programmers” actually in control of that shit and (mis)using it for personal gain.
It’s true we don’t fear it as much as artists, because the thing with art is that it’s way easier for a cynical board of executives to go for “good enough” crappy pseudo-art and not break anything. It does not mean developers in general aren’t impacted negatively by that shit too, and it certainly does not mean they are profiting of it and enabling it.
However this is clearly what transpires from the comic.
Then you understand why “actual” developers feel insulted and protest against being part of that ridiculous, malevolent conspiracy theory in the comic.
This shit is trying to rile up an old, stupid “creative vs tech people” war. It’s completely missing who the real enemy is, instead misrepresenting and putting an easy target on the basic nerds like it’s fucking 1980.
It stinks. It’s reactionary bullshit, and they should be ashamed of it. If you still can’t see it, I don’t know what to tell you.
Those aren’t anymore. But these still are.
Developers have had easy employment for a long time, and it’s only beginning to turn to shit.
We simply aren’t used to protest a lot. It’s starting though. Look at the video game developers starting to unionize, for now it’s still making news when they do.
You are starting your point by saying you are perceiving a lot of developers advocating for gen AI. I am saying I don’t see that many actual, professional developers doing so, I actually see a lot who don’t, and I also see a lot of “not developers” who do. Yes, the AI bros are very vocal. They also don’t represent “developers”.
So, where are those in your assessment? Because they clearly aren’t developers.
This is not true. I’ve seen many posts from artists, or at least people who consider themselves as such, praising generative AI as just another tool magicking the boring parts away.
And to be clear, I am not for using gen AI professionally in either of these fields.
Right. AI shitting bad code is making developer work hell, not making them look good.
No developer enjoys fixing bad code, the core of our work is making our production neat and maintainable. There might be a small minority of assholes with the dead man’s switch mentality, but everyone hates those, including other developers.
Suggesting there’s some kind of conspiracy of developers intentionally sabotaging AI in their field is gross. AI is just incompetent.
That’s definitely not the kind of things they usually do. Here, take a “seed” as a gift.
Too bad they decided they did not want to do it anymore after buying half of the world’s game studios, then.
Even non-cartoony, somewhat serious games do it.
Horizon Zero Dawn does it. Even has a few spots where you’re supposed to jump semi-blindly into dark pits because you can vaguely see a body of water deep down.
Even ignoring the fact that anyone but a olympic-level diver would just crash against the surface and die horribly, has Aloy considered that for all she knows it could be a 10cm deep puddle?
Close, I count 8.
_ twice on Zebes, a third time if you count the weird mecha in Zero Mission
_ once on SR388 (Samus Returns version, because Ridley missing in Metroid 2 was clearly a mistake to be fixed retroactively)
_ twice in the Prime series, Meta and Omega
_ one infamous PTSD-inducing battle in fucking Other M
_ a X clone in Fusion
He’s not supposed to be still there. He is, but we can’t know that until TotK, and blood moons had stopped until he was reawakened.
If you just take BotW as a whole, you’ve saved the world.
I hated how original Xenoblade X (I haven’t finished the switch remake yet, so not sure about it) had a “fake ending” that didn’t solve anything, and didn’t even explain why shit was still going on, just so the game could continue indefinitely.
It’s not limited to those two, it’s very common, generally the norm, not having a postgame state when the stakes are too high. You’ve got two choices :
let the player come back to it after you beat the big bad, so you have to create new interactions to try and reflect that, and not change the world significantly so all the stuff that’s left to do is still available and makes sense. It often feels like saving the world achieved nothing.
show in the ending that the player actually achieved something big, to the point coming back after it would not be the same game, basically.
How would you explain returning to BotW after killing the source of all shit and still having hostile guardians and blood moons resurrecting monsters?
It’s not a very notable thing, and we don’t see who the hands belong to, but it just seems like what they went for IMO.
Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.
It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.
All those lazy bums getting their nutrition from free IV drips.
Once I encountered a group of geese near a pond like that. I tried not disturbing them, but they were literally blocking the path, so once it was clear they were here to stay, I went through.
Yeah, was hissed at by an angry dinosaur.