Oh for sure. I dated a girl in high school that was pale as hell with vibrant red, curly hair. Both her parents were first generation Mexican immigrants.
Oh for sure. I dated a girl in high school that was pale as hell with vibrant red, curly hair. Both her parents were first generation Mexican immigrants.
Agreed, he was a shit comic
Carlos Mencia is not white lol. He’s not Mexican though, that’s for sure. A quick search says Honduras descent.
I was just pointing out a caveat to the comment I replied to. We don’t know the entire context here one way or another (e.g. Is the owner talking about hourly employees or possibly offering pay incentives to salaried employees to work overtime?).
Yeah, tons of small business owners often make diddly squat in profit. They might pull in a 7-digit revenue, but if their overhead and/or debt is crazy high, they might actually only be making like $50k/yr in take-home pay, if even that.
If this company is in the US, overtime isn’t mandatory for all job categories. If they’re on a salary or some other excepted position (can’t remember if there are other excepted categories), then overtime pay isn’t required by law.
It feels like I’ve noticed more and more wrapping paper brands doing this over the last few years and it really is super helpful.
I truly wish sheet makers would just mark the long and/or short sides. It can’t be difficult to incorporate and it’d be an awesome QOL feature. I’d buy a brand that did that.
Edit: apparently many brands do do this and I’m not observant. Thanks for the tips everyone!
To be fair, he’s commanding a ton of influence among policy makers, so it’s pretty critical to not completely ignore the bullshit he’s up to.
That’s literally what AAA means…
https://en.m.wikipedia.org/wiki/AAA_(video_game_industry)
And to think Larian is some small company is also silly. It has over 400 employees and 7 offices. It’s privately owned, yes, but it hasn’t been an AA studio since the success of Divinity Original Sin 2 and most definitely not since the massive success of BG3.
Agreed for the most part, but that’s not really the gaming industry’s fault. I will say environmental graphics (e.g. ambient details, texture depth, lighting, amount of miscellaneous background and ground clutter density) have gotten much better. If you play The original W3 (before the official “remake” and/or mods), it definitely looks very aged versus something like Black Myth Wukong or Cyberpunk 2077. Bloodborne even more so (although, I’d argue that game’s graphics were never its strong point to begin with, but it did have excellent art direction, as From’s games always tend to have).
That being said, they all have aged pretty well for the most part. And the difference between a game made in 2000 vs 2010 is definitely a way bigger difference than something made in 2010 vs 2020.
BG3 is not an AA game, lol. The A’s simply mean budget, and BG3 had a budget of over $100 million.
I think it’s more the fact that games like Witcher 3 and Bloodborne are still discussed so much despite being a decade old now. Just kind of crazy 10 years have passed already.
I thought everything just went to the 4x formula and/or the micro/hero focused route. I actually wish there were more simplistic Warcraft 1/2 or C&C type games to come out, but I’ll admit I haven’t paid much attention to the genre for awhile, pretty much since StarCraft 2.
Meanwhile, my toddler will immediately place a sticker on literally the first thing they see. 🫠
I’d argue FF12’s content is primarily grinding, though. I liked the game, actually just beat it this summer. But, I was definitely ready to be done with it by the time the credits rolled. I finished with around 70 hours, I think. There are a lot of secrets and whatnot, I just wish their crafting/bazaar system wasn’t so tedious with its requirements.
Grim Dawn is fantastic! I can’t wait for the new expansion coming in a few months. I also heard they’re making a sequal after they finish their town building game which is coming out of EA soon.
Diablo’s story is now entirely detached from its gameplay, the protag can see the villains cutscenes due to a plot device, no more clever writing to explain events after, you get rewards not from an NPC but from the menu from completing world events, and somehow there are localised areas of 100s of enemies just waiting for you to start a fight in a random spot on an open field, theres a GPS showing you the way to the next objective
Diablo 2’s story is also detached, it’s nothing new lol. I’d say Diablo 3 actually had the most protag focused story besides Diablo 1. In D4, all of the cutscenes at least involve main characters you regularly interact with.
Regardless, no one plays those games for the story. They’ve always been purely about gear grinding and demon/monster butchering. D4 is probably the most polished in the series, except for maybe D3, which was a very streamlined experience, for better or worse. I like all of the Diablo games, but I still think D2 and D3 are the most fun I’ve had playing with friends. Fun is always the most important aspect, and D4 was making strong strides to improving that aspect when I last played over the summer. Not sure if that’s still the case in the new expansion, but I figure I’ll try it out when the xpac is on a deep discount.
Discord has individual volume adjustor per person in chat. With my friends turning me up and me turning my mic volume setting in Windows all the way up, I’m able to talk quietly enough in the next room without bothering my wife if she’s sleeping. We also have a white noise sound machine we run at nigh in our bedroom, so I’m sure that helps. White noise is probably your best bet if you’re in a smaller living area.
And yet tons of people already believe it.