

Gamedev using D here, my main gripe with programming isn’t AI, but that I decided to go with my own engine, and now there’s barely any documentation on graphics API use that isn’t the OpenGL manual, as I’m encountering very interesting bugs recently (textures disappearing, texture glitches, etc.), while most article nowadays being about how I wasn’t supposed to learn any programming, but instead art, so I could create the next Undertale, Touhou, etc. all alone, and it would be truly my game with my true intentions.
Some people are often asking “but what about these other tools”, when I criticize AI. IMHO, some of the tools that made game development more accessible also made it more atomized, since you have less need for a programmer nowadays, with some tools not even requiring “classical” coding, but is visual in nature instead.
GPT-4o seems to be like that by default, likely to hide some of the AI artifacts that are there due to the training material is full with JPEG images, and the AI does not know what to do with it.
Also it still has the usual issues the moment you don’t provide it with a reference.