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Cake day: June 30th, 2023

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  • people generally decided that most of the time, being 3D didn’t add enough to the viewing experience to be worth paying extra

    Because most of them were just 2D movies converted to 3D in post. Doing that tends to look like crap. The ones filmed for 3D, like Avatar, looked amazing, but studios didn’t want to wait for the next wave of films and wanted 3D now with what they already had.


  • Even after the camera for it was invented (for Avatar, iirc) most studios just filmed in 2D and converted it to 3D, which looked awful. So on the one hand you have a small number of movies, like Avatar and Coraline, filmed in 3D and looking gorgeous, but on the other hand you have a ton of movies filmed in 2D and hastily converted to 3D to cash in on the success of the ones filmed that way. Those movies looked awful and pretty much killed the trend.

    However, the theaters still had the equipment to show them because it’s not like there’s really anyone to sell it to, and the 3D cameras are still out there, too. So every once in a while someone decides to put that equipment to use. It’s not many, though, and most 3D movies are still 2D conversions, so you don’t get much out of viewing them in 3D, and the conversion process and the display tech can actually make them look worse than just watching the original 2D version.



  • KotOR’s control scheme is definitely weird. It’s a turn based game but the turns are obfuscated to appear like real time. On top of that, it’s in an engine intended for top-down isometric mouse-driven gameplay but it’s been kludged into an over-the-shoulder console game, then that control scheme was kludged back to mouse-driven for the PC port. It felt real good on the original Xbox way back in 2003, but if I hadn’t played it back then I would probably have some difficulty with it now.

    The writing is shockingly good, though, especially for 2003. It was easily one of the best things in the expanded universe.