There’s a part of a highway near Denver where it’ll tell you to take a “slight right to stay on highway”, and there is literally no possible turn or off ramp there.
There’s a part of a highway near Denver where it’ll tell you to take a “slight right to stay on highway”, and there is literally no possible turn or off ramp there.
School isn’t just learning the stuff in the classes. It’s the shared experience too. It’s the teachers holding you accountable for learning.
“Going to school” is a very different thing than just trying to learn on your own. Self motivation and time are a huge barrier for a lot of people. I think the OP was imagining being able to go to school every day and just take classes for free with other people also interested.
It’s really great, isn’t it? I tried to get some friends into it but it seems like I’m the only one who enjoys rhythm games. I really like The Magician I think
Isn’t that the status quo? I guess it’s not really fathers to daughters, but most women I know went through some amount of “here’s how to be a good wife” lessons from their mothers or family. I think women get a lot of “traditional gender roles” training that’s mostly about being caretakers.
Usually people putting forth this kinda “women should learn how to care for their man” attitude are coming from a conservative “traditional family values” position.
Really, we should be teaching people how to ask about and learn the needs of their partner, and how to determine your own needs and communicate those to your partner. Basic emotional intelligence stuff. It doesn’t have to be gendered at all.
The US version was severely bungled, especially in the cutting of the runtime to a 30 minute timeslot from 60. They made that decision AFTER filming it, so they edited down full episodes to half their length.
I think everyone agrees that Reggie Watts was not a great choice for the Taskmaster, but I do think a US version could work with the right group. It has to find it’s own voice though, and be given room to grow, which is hard for US TV.
It works a bit better if you put a little bit of wood glue on the tip of each toothpick before driving it into the hole. Definitely a great trick!
Somebody convince me I’m wrong.
There is no reason to display “100%” in your UI for more than a single second. Either show 99% and then finish, or show 100% only when you are ACTUALLY done and only show it for a little.
If you’re still doing ANYTHING AT ALL don’t say you’re 100% complete. How is it still like this
Reno is an awesome town now, you should check it out.
Yeah, we really don’t notice all the bullshit our parents deal with when we’re kids.
This is a really common experience for a ton of VR gamers. The thing I remember the most is how white text on a black background (usually my phone) made it seem like the text was really 3D and coming out at me. It fades away but I’m sure we’re going to find out some interesting things about the brain from this phenomenon.
It’s an awesome little device! You’ve got plenty of games to work through, but if you feel like trying a side loaded one, give my game Pogo Arc a try: https://thesambassador.itch.io/pogo-arc
It’s not a full dedicated gaming console that you’re spending hours and hours playing. It’s a toy that’s great for quick sessions and it’s really fun to develop games for. It’s very well made and the software is great.
It’s not a fair comparison to existing handhelds. It’s niche, and definitely not for everyone. Personally, I love it and think it’s just a unique toy that’s fun to show people. If you’d need to get X hours of gameplay to make it “worth” it to you, it probably isn’t your style.
It’s an enthusiast device. As a gamedev myself, it’s super fun to make little games for, and then you can easily show your friends/family. The limitations and unique input (the crank) lead to some awesome and interesting games.
I don’t really view it as a serious gaming device. It’s great for 5-20 minute sessions but it is basically a toy. I think if you’re interested in experimental indie games, it’s a great little device that’s absolutely worth it. It shouldn’t be directly compared to a “normal” game console because, frankly, it isn’t.
Honestly, and what a good episode!
This is a really well written and clear story. I don’t know if I’ve ever heard of that approach - to not just shut down and ignore that voice but to actually face it and almost collaborate with it. Thank you for sharing, it gives me some things to think about.
The place where it broke down for me was a moment where, as part of the main quest of the game, a character asks Aloy to help with a very emotionally personal request (help figure out what happened to his dead sister), and Aloy starts off with “that’s your war, not mine” and is super reluctant. Then, not 2 minutes later, I talk to a side quest NPC asking for help investigating a stolen heirloom, and Aloy is like “yeah sure, I have time for that and also maybe I could run and get your grocieries and do your dry cleaning and whatever else no problem.”
The world of the first one is 10/10, and maybe the “story” is fine, but the actual writing in the first was awful. The sidequests were especially bad.
Thank you for reminding me of that song and giving me a reason to think more deeply about it. It already was a gorgeous moment in the show but I didn’t dig into it too deeply until your comment. The “looking at your thoughts without judgement” part is the hardest part for me.
It helps, but you can’t do that to talk to people. Some of the shop keepers are surrounded by so much stuff you can pick up, and even being very careful I accidentally triggered at least 4 fights. My wife missed out at talking to Rafael at last light because she accidentally picked up the chess board that he’s playing (he literally just disappears).
Most Bethesda RPGs are going for bredth instead of depth. They give you a giant world to explore and usually throw you into that world with complete freedom relatively quickly.
I generally agree that Skyrim (and Oblivion to be honest) aren’t particularly strong games when you look at pretty much any individual system, and the games don’t interest me much, but I totally get the appeal.