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Joined 22 days ago
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Cake day: June 25th, 2025

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  • The new account icon tells very little in comparison to the comment history.

    If, say, my account was created today as I’m posting in a very politically radicalized topic, it can be very suggestive about the type of user I am. If the account seems to be speaking from experience and awareness of the social network they are speaking to and it is new, it can indicate they are an alt, like a newly created one from one that closed down like lemm.ee.

    But aside from that, it can do very little. It is the comment history that is most revealing to the type of user you are interacting with. With comment history and a recently created account, it can pretty much nail why someone created the account for sure, whereas if you just have a new account participating and just see a single comment with the signs of a dog whistle in a very politically radicalized topic from them, that might be suggestive, but nowhere near what a flurry of hate filled comment history would be that you might have been denied the chance to check up on with Reddit.

    Some people can outgrow their comment history, akin to what “right to forget”, but I’d argue for something more like the ability to be able to tack on that you have done that, how, why, and what shows it, so more akin to a right to forgive. The only thing that should have a hard right to forget IMO is strictly doxxable and harassable private data.That’s a different but tangential type of discussion.



  • Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.

    Doesn’t mean it can’t be released, just that it might be difficult to reproduce. It would still be much, much easier to reverse engineer that than to reverse engineer everything from the client and network communication captures.

    It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.

    In other words, so you don’t know, and vague assumptions on a closed box because closed boxes allow you to make them.

    Most MMOs usually have multiple instances running, each which need to be maintained separately. That means they have usually gone through the process of encapsulating the server functionality in a way that can be reproduced and recreated into new instances. They have to be maintained at the same time, so they need to be relatively standard. At one point those supposedly absent resources to duplicate the instance of a server have likely existed, and just need to be packaged for public release. Proprietary portions can simply be excluded - an incomplete release is preferable to an absent one. Can’t release databases, they can release schemas, etc. Incomplete > absent.

    You largely seem to be giving MMO companies the excuse that if their server solution could theoretically be proprietary and convoluted enough, even if it really isn’t, that they not be subject to the Stop Killing Games initiative. MMOs, unlike single player games, have a far more notable sociable and persistence factor to them, a bigger cultural footprint within those communities, that makes the Stop Killing Games Initiative particularly applicable to them. There’s one simply way not to be subject to its demands - don’t kill the games.



  • I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying “can’t really do anything about it, sorry!”. It’s still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that’s culture as well. But I wouldn’t hold out hope.