

Dont get me wrong, this will work for awhile. It would be a ton of work to just rearrange all this. Keep those k9 patrols beefy and control contraband. I think metal detectors are gonna help, cant tell if you have those.
Dont get me wrong, this will work for awhile. It would be a ton of work to just rearrange all this. Keep those k9 patrols beefy and control contraband. I think metal detectors are gonna help, cant tell if you have those.
Been a long time and I know they updated a lot since then but…
It looks like you built out a ton of facilities before you have enough inmates to use them. Probably will run into problems if you dont have a good profit going, so I would try to leave more of a buffer. I think license plates and woodshop were decent money makers. I wouldn’t accept too many max sec prisoners until that is going. They are more profitable to have but the contraband from those two shops is useful for escapes so you need good security.
I separate my cell blocks, and usually centralize them a bit. If you keep min security, med and max separate from eachother you can manage their security needs better and usually keep maxers from killing others as much. Especially separate any CIs in their own section. Keeping it central means they need to tunnel further. Make sure K9 patrols around each block as well as your overall perimeter. The large perimeter is the last chance to catch but its huge so you really want to catch them earlier.
I think your chapel can be way smaller. I just dont remember it needing to be that big. Dont be afraid to build multiple of each room type to continue keeping the different security types separate. You can use schedules to help with that too if you need to have them use the same room area. Early on when I couldn’t afford that I would make sure they all took their meals separate I pretty much dont let max sec go anywhere they can get weapons or tools, so I just have them use a small caf and maybe small chapel of their own, or whatever need they have to satisfy. Pretty sure when they mix they give eachother contraband so watch out for that.
One other thing I did was make special guard only access hallways. These things would let the guards get around a lot more easily which will help reduce overall staffing needs - otherwise it takes too much time to get around. Its gotta be quick and easy to get to kennels and the armory, but very difficult for prisoners to get to those. If a riot breaks out and they get to the armory you’re fucked.
That’s all I remember, theres so much to know in this game its crazy.
I gotta say its shocking that powerpoint is your go to for image editing like that. Like, its kind of impressive but wow that seems like a super difficult way to do it.
Its sort of a thing. Pine phones use open source linux. I think the main problem is development of apps to run on a linux phone isn’t popular so its pretty bare bones as a system. Havent used one myself though.
Dude what shitty weed are you smoking that you gotta cut it? With nip?! And lavender?!?! Fuckin break out the potpourri next we just gonna smoke whatever lights on fire holy shit
Fuck exclusives that shit is cancer
Dude thats crazy. I havent paod full price for a game in years, have a little patience and you can get a bunch more games for that much.
Games are always on sale.
Different industry for me, but we just call this professional development. As long as whatever is being read or studied can be related to improving your value to the company, performance at the job, or even learning to perform another job at the company, its not only allowed but encouraged. This of course comes with the caveat that you still need to get all your work done, which it sounds like you do. If anyone hassled me I would just say “this is part of my professional development” and that would be the end of it. I even enter this stuff in my performance reviews, and at my prior job it was expected to have something (and they would budget for me to take a training or class, typically of my choosing).
As I recall the powers combined with shooting was really new to the genre, along with the ways you combine them. Lighting enemies on fire who would run to water to put themselves out, then hitting water with electricity to zap a group was creative stuff. The way big daddies acted like a boss fight you could tackle in a bunch of different ways was significant too. The options there and with many other obstacles gave player agency for how to navigate most non-linear levels that was a real rarity. For instance, those turrets - have you shcoked them and hacked them? What about freezing them and hacking them? Or using hypnosis on enemies to make them fight the turret? But hacking all those turrets makes for a great distraction in a big daddy fight. And breaking the turrets gives you more ammo.
At the time most shooter were “go here shoot this, go there shoot that” and hell, thats still really common. This game really shook it up, even if it drew inspiration from thief and system shock, it did a lot to improve and advance them. Combined with the unique environment, smart story line, and interesting characters there’s plenty of reason it sticks in people’s memories as an all time classic.
Dammit but I thought I was as young as I feel!
Wait… That’s still old. Shit.
It also sucks that when you buy a game to own it often isnt maintained, so upgrading your phone or sometimed even just OS updates will break the game with no fix, no recourse. I got real fucking tired of losing my purchases to that shit.
Notably I played the ever living shit out of xcom enemy unknown and would have kept doing it too if it weren’t for this issue.
Cool, I’ve been wanting to play the new god of war but passed on it because of this bullshit. Time to put it back on my wishlist and … wait some more for a sale, which is never much of a discount with Sony
I never pay full price for a game.
Always running sales. If they aren’t just check history or set an alert on isthereanydeal and wait a bit.
Somehow this is less surprising than him being married in the first place.
Zuck is married?!
I don’t speak polish though so that makes it difficult and scary.
i ge en i ge en nu ge en nu ge en us sa tur ra lu ra ze em men…
There is no locking yourself out of anything in this game. Everything is a very intentional design. Look closer, try everything.
Edit: Explore when you get stuck. Sometimes the way forward isn’t obvious.
I still cant properly articulate why I didn’t like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won’t have fun with it again. Not sure what to think.