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Joined 6 months ago
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Cake day: October 27th, 2024

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  • Been a long time and I know they updated a lot since then but…

    It looks like you built out a ton of facilities before you have enough inmates to use them. Probably will run into problems if you dont have a good profit going, so I would try to leave more of a buffer. I think license plates and woodshop were decent money makers. I wouldn’t accept too many max sec prisoners until that is going. They are more profitable to have but the contraband from those two shops is useful for escapes so you need good security.

    I separate my cell blocks, and usually centralize them a bit. If you keep min security, med and max separate from eachother you can manage their security needs better and usually keep maxers from killing others as much. Especially separate any CIs in their own section. Keeping it central means they need to tunnel further. Make sure K9 patrols around each block as well as your overall perimeter. The large perimeter is the last chance to catch but its huge so you really want to catch them earlier.

    I think your chapel can be way smaller. I just dont remember it needing to be that big. Dont be afraid to build multiple of each room type to continue keeping the different security types separate. You can use schedules to help with that too if you need to have them use the same room area. Early on when I couldn’t afford that I would make sure they all took their meals separate I pretty much dont let max sec go anywhere they can get weapons or tools, so I just have them use a small caf and maybe small chapel of their own, or whatever need they have to satisfy. Pretty sure when they mix they give eachother contraband so watch out for that.

    One other thing I did was make special guard only access hallways. These things would let the guards get around a lot more easily which will help reduce overall staffing needs - otherwise it takes too much time to get around. Its gotta be quick and easy to get to kennels and the armory, but very difficult for prisoners to get to those. If a riot breaks out and they get to the armory you’re fucked.

    That’s all I remember, theres so much to know in this game its crazy.








  • Different industry for me, but we just call this professional development. As long as whatever is being read or studied can be related to improving your value to the company, performance at the job, or even learning to perform another job at the company, its not only allowed but encouraged. This of course comes with the caveat that you still need to get all your work done, which it sounds like you do. If anyone hassled me I would just say “this is part of my professional development” and that would be the end of it. I even enter this stuff in my performance reviews, and at my prior job it was expected to have something (and they would budget for me to take a training or class, typically of my choosing).


  • As I recall the powers combined with shooting was really new to the genre, along with the ways you combine them. Lighting enemies on fire who would run to water to put themselves out, then hitting water with electricity to zap a group was creative stuff. The way big daddies acted like a boss fight you could tackle in a bunch of different ways was significant too. The options there and with many other obstacles gave player agency for how to navigate most non-linear levels that was a real rarity. For instance, those turrets - have you shcoked them and hacked them? What about freezing them and hacking them? Or using hypnosis on enemies to make them fight the turret? But hacking all those turrets makes for a great distraction in a big daddy fight. And breaking the turrets gives you more ammo.

    At the time most shooter were “go here shoot this, go there shoot that” and hell, thats still really common. This game really shook it up, even if it drew inspiration from thief and system shock, it did a lot to improve and advance them. Combined with the unique environment, smart story line, and interesting characters there’s plenty of reason it sticks in people’s memories as an all time classic.