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Cake day: December 22nd, 2023

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  • The ~2010’s, official game review scandal which all big videogame influencers like IGN, G4tv, Gamespot etc… (this was before instagram and tiktok) got bribed by corporations

    Got any sources for that? Unless you think advertisement are bribes, this didn’t happen.

    Jeff was fired because he didn’t want to change his low score for a Kane & Lynch game, after Gamespot was pressured by the publisher, who was running some huge ads on Gamespot. He also said that usually this doesn’t happen, because the review side and marketing on these big sites are completely separate, and the reviewers don’t hear of these complaints. In his case however, Gamespot had new execs, who got cold feet, and caved. They left shortly after.

    I have never heard of anything else like this happening, except from angry fanboys, that think reviewers are on the take, when Zelda gets an 8.8.



  • I just re-played both games in anticipation for Dark Ages.

    Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.

    Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.

    The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.

    In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.

    Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.

    BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.











  • If we still need to buy one copy of a gamer per simultaneous player,.then the rest of the differences are just ceremony.

    Like I said, to me, the differences are not as cut and dry, it depends on you situation.

    As for the virtual game card, Nintendo actually uses eject, load, and borrow in their article, so it sounds to me it’s basically like a physical game you have to move between consoles, not just simple check.


  • I think you can argue if Steam does the whole sharing thing better than Sony or Microsoft. On Playstation and Xbox you can just by one copy of a game, but play it simultaniously with someone else, but it seems like that’s limited to one other console (setting the home console).

    On Steam you need one copy for every accout playing the game, but you can have 6 accounts in your family, and unlimited devices. Without family share, your own account can only play on one device at a time, but then, why not just make a new Steam account and join a family.

    The virtual game cards from Nintendo are also like Steam, since they need one game copy for each player, but also only on one device.

    Seems to me like Nintendo is not as good as the others, when it comes to sharing digital games. Sharing physical is of course still possible and easy on console.





  • I’ve played three time through Remake. First when it launched on Normal and Hard difficulty, and then again, last December in anticipation for Rebirth.

    While I didn’t mind too much my first time, the game definitely has a lot of very slow sections. Like you mentioned, you are constantly forced to walk very slowly, wait for animations, etc. It really feels like Square tried to pad the game a lot.

    I really liked the combat at first, but my on Hard difficulty it got terrible. I was always annoyed, that your other party members just stood around and never attacked. Rebirth fixed it a little bit, since they actually are doing stuff, just deal basically no damage and don’t get ATB charge. A few fights are also just terribly designed in my opinion, and Rebirth just doubled down here.

    About things not carrying over, I was also a bit disappointed at first, that you basically have to start from scratch in Rebirth, but it wasn’t a big deal. The sequel has other, bigger problems, in my opinion, that drag it down.

    The main reason I still like the game, are the characters. If not for them, the very first playthrough would have been enough.