PhilipTheBucket
- 2 Posts
- 17 Comments
PhilipTheBucket@piefed.socialOPto Games@lemmy.world•I just played "Slay the Princess" and it rocks, here's the trailerEnglish1·3 days ago“Why I got a bird hand? Why I got a bird hand? Oh…”
PhilipTheBucket@piefed.socialOPto Games@lemmy.world•I just played "Slay the Princess" and it rocks, here's the trailerEnglish1·3 days agoYeah, it sits at this very satisfying cusp where it is clearly saying something, once you get over the “look at this upsetting thing I’m showing you” level, but I can also totally believe people coming to totally different conclusions about what it is saying. It’s wild.
PhilipTheBucket@piefed.socialto No Stupid Questions@lemmy.world•If I stood on a precision scale and farted, would I get lighter or heavier?English945·3 days agoFart gas is warmer than the surrounding atmosphere, therefore less dense. Your digestive system is under very slight compression (10-20 mmHg gauge pressure according to the internet), which I would guess does not equate to enough pressure to be more significant than the temperature gradient. Fart gas is also less dense than air at a given pressure by a pretty significant margin (1.06 g/L compared with 1.20 g/L).
When you fart, you’re releasing gas that is less dense than the atmosphere, which means you get slightly heavier. Think of yourself as a hot air balloon with a very tiny chamber, and when you release a 90 milliliter fart, you lose a little buoyancy and sink a little. You get heavier when you fart.
I haven’t done the math, but I looked around on the internet at some numbers, and that’s what I think. I also ignored this because it is clearly AI slop, which is a little upsetting.
PhilipTheBucket@piefed.socialOPto Games@lemmy.world•I just played "Slay the Princess" and it rocks, here's the trailerEnglish4·3 days agoUpdates are usually automatic (at least in the modern days with Steam), and DLCs are optional.
Okay so by that definition, this one is a free DLC. Glad we got that cleared up lol, that was why I described it as a DLC.
I don’t think of DLC as having an explicit connotation of either free or paid, it can be either. Whatever. I’ve now edited the title again to what I should have titled it in the first place. Hopefully everyone can put this to bed and move on to some other equally urgent internet disputes now.
PhilipTheBucket@piefed.socialOPto Games@lemmy.world•I just played "Slay the Princess" and it rocks, here's the trailerEnglish51·3 days agoIDK what is the panic about the distinction between a game update and a game DLC. I posted it because I played it and it was awesome and I wanted to let people know. In any case, I edited the title to say “update,” hope you’re okay with that phrasing.
PhilipTheBucket@piefed.socialOPto Games@lemmy.world•I just played "Slay the Princess" and it rocks, here's the trailerEnglish35·3 days agoWhat in your mind is the difference between a free update, which you can download, that adds some content, and free DLC?
PhilipTheBucket@piefed.socialOPto Games@lemmy.world•I just played "Slay the Princess" and it rocks, here's the trailerEnglish41·4 days agoIt is excellent. It is brilliant. Everyone’s different, surely there are people who won’t like it, but for me it was top notch.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•Please spare me from having to get in touch with that shit I wrote back thenEnglish7·7 days agoI thought I had it worked out, how to sort of strike a balance so I can keep my focus intact and let it be helpful without wasting time constantly correcting its stuff or shying away from actually paying attention to the code. But I think my strategy of “let the LLM generate a bunch of vomit to get things started and then take on the correct and augmentation from a human standpoint” has let the overall designs at a high level get a lot sloppier than they used to be.
Yeah, you might be right, it might be time to just set the stuff aside except for very specialized uses.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•Please spare me from having to get in touch with that shit I wrote back thenEnglish4·7 days agoCertainly possible
I’m also genuinely a little bit alarmed looking back now at my pre-LLM code and seeing the quality vs. the with-LLM code.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•Please spare me from having to get in touch with that shit I wrote back thenEnglish11·7 days agoIDK, I just popped open a project from 10 years ago and it’s perfectly clean, it’s actually better than some of my modern code because it’s not LLM-ified to save time.
I think it has a lot more to do with whether it was made in that “kind of crappy IDK what I’m doing” phase of programming. Some of your old stuff is going to be in that category sure. As long as you’re out of that, however long it took you to get there or however far away it was in time, your code should be good.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•Please spare me from having to get in touch with that shit I wrote back thenEnglish6·7 days agoYeah, that sounds about right lol. All my python projects for years were basically writing C in python. It actually took me all the way up until I got to look at the code ChatGPT likes to generate that I learned idiomatic python. My first database project was based on the Unix philosophy, where everything was strings (no ID keys, no normalization), because Unix is good.
The client wasn’t happy when they looked at the DB code lmao. Whatever, it worked, they still paid us and I didn’t do it again.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•Please spare me from having to get in touch with that shit I wrote back thenEnglish36·7 days agoAm I the only one who likes looking at my old code? Generally I feel like it’s alright.
Usually the first project when I’m learning how to use some new language or environment is super-shitty. I can tell it’s very bad, usually I don’t like interacting with it if I have to make changes, but it’s still not overly painful. It’s just bad code. And that one exception aside I generally like looking at my code.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•You typical Node projectEnglish4·8 days agoYeah. I feel like in a few years when literally nothing works or is maintainable, people are going to have a resurgent realization of the importance of reliability in software design, that just throwing bodies and lines of code at the problem builds up a shaky structure that just isn’t workable anymore once it grows beyond a certain size.
We used to know that, and somehow we forgot.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•You typical Node projectEnglish10·8 days agoYeah. I have no idea what the answer is, just describing the nature of the issue. I come from the days when you would maybe import like one library to do something special like .png reading or something, and you basically did all the rest yourself. The way programming gets done today is wild to me.
PhilipTheBucket@piefed.socialto Programmer Humor@programming.dev•You typical Node projectEnglish202·8 days agoI sort of have a suspicion that there is some mathematical proof that, as soon as it becomes quick and easy to import an arbitrary number of dependencies into your project along with their dependencies, the size of the average project’s dependencies starts to follow an exponential growth curve increasing every year, without limit.
I notice that this stuff didn’t happen with package managers + autoconf/automake. It was only once it became super-trivial to do from the programmer side, that the growth curve started. I’ve literally had trivial projects pull in thousands of dependencies recursively, because it’s easier to do that than to take literally one hour implementing a little modified-file watcher function or something.
No, I was assuming your volume decreases. I don’t actually know that to be the case, but my assumption is that there isn’t “extra” space inside a person, and so if you lose material from a part of your body that isn’t encased in anything rigid your volume decreases slightly.
So maybe I did have my terminology wrong. When a hot air balloon deflates, it falls. The density went up, but that’s not what’s directly relevant. The weight went down, I guess, but the “number on the scale”, weight minus buoyant force, went way way up, because it lost some lower-density volume that was making the whole thing float. The weight (in a strict physics sense) went down, sure. But the number on the scale (which I was incorrectly calling “weight”) went up. Same thing for a farting person.