

Wut? We’re mad now about not getting DLC? GTA V was a great game that’s still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.
Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I’ll wait for reviews obv), I’m not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.
This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.
I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).