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On boardgamegeek the community says that best is 1 player. What do you think about that? (You played with 4, right?)
On boardgamegeek the community says that best is 1 player. What do you think about that? (You played with 4, right?)
I think there are ways, will likely vary by TV brand. I’ve set it up for my LG TV at home, it’s better than premium.
Edit: to clarify, I didn’t set up uBlock, I set up the TV with a patched TY app that has ad block and sponsor block. The latter makes it better than premium.
Oh and I can remove shorts.
I recently set up dev mode on my LG TV and installed a patched version of YouTube with ad block and sponsor block. I don’t think this voids warranty.
If there’s interest I could look up the instructions I used (I’m traveling right now).
I have done this many times. But I also got better at not overshooting.
Of course, very experienced people made the recipe by eyeballing, but there was probably still trial and error to get to the desired result. But I don’t have time for this when I’m trying to bake a birthday cake for my son.
The issue I linked has a very good analysis of the UX issues and several suggestions for fixing these. They went with a minor iteration on the original message box, which not only includes a clearer message and the number of files affected, but also defaults to not touching untracked files (while preserving the option to delete untracked files as before).
From this issue: https://github.com/microsoft/vscode/issues/32459
It appears that the behavior actually included a git clean. Which is insane in my opinion. Not sure if they changed it since, but there’s definitely a dev defending it.
The worst thing of the root canal for me was that they had a hard time getting the numbing agent where it needed to go, so they used a lot, so half my face was numb for the rest of the day. So I looked really weird when eating/drinking/speaking/smiling.
No, but the adoption rate is likely related to how useful the language is?
I suspect there’s more people who speak Python fluently than Esperanto. So that comparison sits very wrong with me. The rest was funny :)
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
Also, by the time the game has been released for 1 hour, the players have already racked up more playtime than the full QA team could reasonably achieve throughout several years of development (and for most of that time QA were playing an older version…). So, if your game has a lot of player choice, randomization, simulation, complex systems, chances are the players are seeing things that QA never did. And then the players wonder how QA could miss such an obvious bug.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
I let ChatGPT write it for me. The code and the test suite 💪