Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).
(header photo by Brian Maffitt)
Different people also have different sensitivity to different types of artifacts. No doubt a degree of the complaints is overblown due to a big of tribal / mob mentality going on, but a few of the people complaining might just be more sensitive to it.
With TAA specifically there’s probably also implementation differences going on, where someone has a bad experience with it once or twice and then generalizes that experience to all implementations of it.
Someone mentioned Neural Radiance Caching to me recently, which Nvidia’s been working on for a while. They presented about it at an event in 2023 (disclaimer: account-gated and I haven’t watched - but a 6-minute “teaser” is available: YouTube).
I don’t really understand how it works after having skimmed through some stuff about it, but it sounds like it could be one of several ways to improve this specific problem?
Haha, opposite experience for me! I don’t play it but know some people that do, and I only ever heard about them playing it on their PCs, so it was their comment that made me realize it was also available on phones :P
Might be talking within the context of PC gaming, where even a relative potato will beat the performance of a flagship phone.
Is it a legal liability thing to avoid using specific words? It’s hard to imagine it being bad PR to “properly” apologize (at least compared to releasing a non-apology apology statement).
Original comic link: https://www.webtoons.com/en/comedy/safely-endangered/ep-925-minority-retort/viewer?title_no=352&episode_no=925 (at a glance, it looks like it was the original artist who adapted it to be in a more social-media-friendly layout)
“Comma-la” unfortunately doesn’t help much for people without US accents lol (though of course people in the US are who the question and answer are most relevant to). On first reading – without the accent or something close to it – it implies “kom-uh-luh”, whereas with the accent it implies something more like “kah-muh-luh”, just based on how people pronounce “comma” differently.
I can’t imagine many people still come back to these posts after a few days have passed, but for posterity I wanted to make a note of this anyway.
Here’s the specific comic, but frustratingly the site distributes it – for fair bandwidth reasons – at reduced quality. I wasn’t able to figure out how to ask the site to serve the original, so the best quality I could find is from the original artist posting it on reddit here and here. It’s a high-res, seemingly uncompressed file so it’s probably the original quality.
I thought Frozen Synapse’s ability to let you simulate your opponent’s moves was super cool - surprised I didn’t end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).
Probably a quirk of having different software. I’m on Fedia which runs on mbin, as does kbin.run which MBM is on. You’re on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
FYI if you’re one of the people who just sees an image, the original includes a link to this:
Cool idea, though I was surprised by the level of fidelity loss in the fountain example. I would’ve expected that to be a good case scenario for noise cancellation so maybe it just needs some more time to iterate and improve on its level of “false positive” removal.
Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:
For the most part, none of the implemented options are strictly better than micromanaging them yourself:
But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.
There are types of time management which I think can still be interesting. For example, are you able to afford – in the resources of time and attention – optimally micro’ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?
Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely “solved”), the main way to get better is by being faster, not by being smarter.
That is indeed the very first criteria listed in the sidebar, despite you being showered in downvotes for saying it.
Excluding Piledriver (?) to Zen, wouldn’t 30% be the highest inter-generational IPC increase in Intel/AMD CPUs in at least 15 years? The article’s original title also included quotes around “ABSURD”, as the term is being re-used from the source’s clickbait YouTube title lol.
I wonder if patch support being pulled after 2 months is down to lower-than-expected sales; it’s certainly earlier than I would’ve expected on both the dev (HBS) and publisher (Paradox) side.
Edit: related news from October that I didn’t know about.
Yeah I’m also confused about its current state / status in currently-released games. It looks like a significant enough of a feature that I would naively assume that if it was implemented in a currently-released game that the devs would boast about it, so I guess it’s not there yet?