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Joined 2 years ago
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Cake day: July 14th, 2023

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  • I just had a look at their offer and it has a few issues.

    • Customers can’t resell a game license until 90 days after its release day and 7 days after their purchase (whichever is later).
    • The option to list a license for sale may be revoked if the publisher delists the title
    • The resale price is 100% of the current store price for the title but the reseller recieves only a 25% “resale commission”.
    • This commission can be paid as store currency “IRON” or credited to your original payment method for a fee. If your original payment method has expired then only IRON is available.

    https://help.robotcache.com/hc/en-us/articles/360029179691-Resale-Policy

    So they keep 75% of resale revenue, the purchaser doesn’t see any discounts, and it can’t be used to access delisted games?

    Its a bit of a monkey paw.


  • Any platform that offers transferable digital licenses will get a lot of customer loyalty but is likely to have mainstream publishers boycott it.

    It could be structured so that everybody wins e.g. the purchaser pays less than the “new” price, with their payment then split as cash for the original publisher and store credit for the seller.

    That way:

    1. the purchaser gets a discount
    2. the publisher gets a cut of the sale
    3. the seller gets credit to spend on new games,
    4. the platform gets that credit spent on their store (plus any additional money that might be required to complete a purchase)

    As a customer I would find that attractive but I think most publishers would consider it a slippery slope.










  • Simulated Gambling: 
    Interactive activity within a game that:
    a)     resembles or functions like a real world age restricted betting or gambling service; and
    b)     does not provide rewards that can be redeemed for real world currency or traded to other players in-game for real world currency.

    Note: For example, interactive activity within games that resembles or functions like real world commercial casinos, slot machines, lotteries, sports betting services or other betting services will be simulated gambling.

    https://www.legislation.gov.au/F2023L01424/asmade/text

    As far as Australia is concerned the mere appearance of a slot machine is enough, it doesn’t need to function like one.



  • Yeah, if you want to have a master list of games available to install then the purchases have to be under one account.

    Otherwise each account will see their own list of available titles, if purchases are arbitrary then these lists may appear random.

    I have 99% of my family’s games on my account but have placed titles gifted to or purchased by my 8yo on his account. This isn’t important now while we share a loungeroom and set of consoles but as he grows up we will need to separate our libraries at some point.


  • Kelly@lemmy.worldtoNo Stupid Questions@lemmy.worldHow do I PS5?
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    22 days ago
    • Each account has their own saves.
    • Each account has their own digital purchases
    • Each account can nominate one physical console as their “primary”*, any other account on that console is then licenced to run their games. Note however:
      • child accounts can be restricted from running mature content
      • accounts that don’t own the content can run the games but not install them. This is a hassle for me because I own my family library but have to cycle through the games when my son wants to replay something.

    * technically each account can have one primary ps4 and one primary ps5, in the cross gen period people you use this to lend their ps4 console and library to family/friends but that isn’t so relevant today.

    Edit:

    For digital purchases the owning account can login to other non-primary consoles and access their library there (for the duration of the login session). This can be used to share the library when visiting other households but does require careful consideration about who should own each title.