I wish there was a way to test this without spending 50 bucks. My results have simply been that the resulting signal is just as unreliable as WiFi.
I wish there was a way to test this without spending 50 bucks. My results have simply been that the resulting signal is just as unreliable as WiFi.
I have a bunch of useless phone jacks in several rooms of my house, and I’m wondering how much this would cost me. I took a look at the housing behind them and it doesn’t seem like anything I could convert myself, so it seems like a qualified electrician job…
Reminds me of when someone made the same observation in Avatar: the Last Airbender about waterbenders.
(Except in that one, the observation wasn’t from online comedians - it was a fridge horror episode in the show)
I think a lot of this would change if games didn’t have so much loading and setup. You get the opening logos, loading, then main menu, then continue at the checkpoint you were at, then recontextualize where you were, then finally get to some fun task. That can feel fatiguing to do all that setup.
A lot of this changes through console “sleep modes” that keep a game in memory for multiple days.
I could in some ways understand their pursuit of emulators when they’re monetizing those same games currently (even if I disagree with their pricing structure on them). What really got my goat was when they went after Garry’s Mod animations, a medium that has promoted their visibility and never conflicted with their software sales in the slightest.
This is exactly my worry.
Suppose that on some level, this was possible. You wouldn’t see nice, cozy instances of people who’ve finished their old collection selling them to low-income folks that just got their first Steam Deck. You’d put some games on sale for $10, and an automated Python script would automatically buy them and put them back up for sale for $49.98, one cent less than the new copies being sold.
When literally every single digital copy of a game is “equivalent”, the used games market just doesn’t make sense - although there’s a hundred third-party sites that would like it to work that way so they can take their un-earned cut.
One retro game that I think hasn’t really been well-imitated since is called The Last Express. You’re on the last major express train through Europe before World War I.
What sets it apart is both a very vivid art style using rotoscoping of live actors, as well as a real-time gameplay system wherein the NPCs of the train can constantly move around, scoot past you in the car hallways, or even seek you out during certain key events.
I have generally found roguelikes to be too difficult, so if you want a turn-taking, strategic one that leans into the easier side while letting you set up many ridiculous combinations, I enjoy “Backpack Hero”. You get a Resident Evil 4 styled inventory screen, and must arrange/place items for an optimal build. You generally get rewarded for stacking similar items.
Flagging videogamedunkey to add this prediction to his next planned 2028 video about “the upcoming Switch 2”
Off-humor, if anyone wants another “inspiring female character” that doesn’t achieve it with a mix of sexy/masculine-badass, watch Nausicaa of the Valley of the Wind. Nausicaa is charming, thoughtful, kind to everyone, as well as her adventurous and brave personality being the only hope of stopping a pointless and deadly war.
It’s also Miyazaki’s first original film before making Studio Ghibli, and is willing to take on a slightly darker tone than most others.
That’s my thinking. I can imagine a live service game needing about 10 new lines from a character every few months, and depending on the hassle of recording studios, AI could be great for that - IF it can be set up in such a way that its use is only applied with permission of the actor who created the voice. They’d also have the right to refuse AI voicing for that session, provided they give a reasonable plan for in-person recording.
Even if I enjoyed a lot of that game, I feel sad that it often felt small-scope; tight hallways, no “canal/highway” type sequences, and only three guns. You don’t even use the gravity gloves in the innovative ways you use the gravity gun.
For me it’s Of Countless Stars, the final dungeon theme of Endwalker.
What are you talking about? There’s two of them and the bed is just big enough for them.
To me, the biggest danger is people being “scared to talk about” a subject. This applies both to the comedian thinking of making a joke about X demographic, and also the member of X demographic unsure whether to voice how bad the joke made them feel.
Say the second guy condemns the comedian with an ultimate mic drop moment, so the comedian just shuts up and only talks the subject with an echo chamber of bigots who’ve had similar experiences.
Or, the second guy shuts up forever, and when the first guy runs for president on a platform of stopping the orphan crushing machine, the second guy thinks “Man, fuck that guy” and votes against him.
There’s definitely a much better median where they bring up the discontent in a gentle prompt - only escalating if they’re ignored. It takes two though, and the comedian would have to be okay with saying “Okay, I apologize.” That part is hard; with so much anonymous interaction now it feels rare for anyone to humbly admit fault.
Giving some Weird Al vibes with that mission…
I mean, let’s try it based on the gut check, based on a fictional billionaire.
“That bastard passed a bill that lets him appropriate community funds to repair his six - SIX mansions while the community suffers. And you know what’s almost as bad? He’s BLACK.”
Anecdote alert: I mean, I went to Mint thinking this to be true. The first release I tried didn’t even support my (years old) WiFi drivers, and then the second couldn’t run levels in Hitman. (Bazzite did, however, so distro apparently matters)
To me, this demonstrates importance of good faith arguments. It indicates that yes, some people should be effectively silenced for their beliefs.
I say “effectively” because he’s right that it IS a good safety net when things you say cannot hurt you. People correct toxic viewpoints like “Why are immigrants the cause of so much crime?” only by being allowed to ask the question and getting corrected.
The ideal case of fixing bad faith arguments would be: Someone engages in repeated zero-effort fake claims as you described at the end, and after the first round is corrected, everyone involved in that conversation declares “All right, this is a bad-faith argument; you’re not genuinely curious about the response, you’re just trying to force a reaction.” And then, ideally, finding ways to de-platform the individual. Again, “effectively” denying them speech by simply not assisting them with theirs. To me, that’s the role of what many call “Cancel Culture”, and I’d want it to be a stronger thing.
I will also say: You made a LOT of claims in your post that the above poster did not make. I was very much considering a downvote, although I agree with the dangers you’re talking about. Ironically you’re exemplifying some of the problems with cancel culture taking effect without conversation and understanding.