• 0 Posts
  • 20 Comments
Joined 3 years ago
cake
Cake day: July 5th, 2023

help-circle
  • Seriously, driving slow and clogging the passing lane is irritating and dangerous, but tailgating is just making a dangerous situation even worse. Plus, if a person is already absentminded enough to be cruising in the left lane they’re likely not going to be rational enough to interpret that as “move over.” Instead they’ll just think “some crazy asshole is on my ass” and either keep as-is, panic, or try some spiteful move like slowing down in the left lane and further compound things.




  • For all the gripes I have for it, Monster Hunter Wilds (PS5). It’s really streamlined to the point of being auto-pilot at times, but damn if I don’t like seeing the weapon and overall world changes, especially as a Gunlance main. I just really hope they can get more of the “friction” back, getting multiple gems on the first hunt is dumb, wound popping devolves into stunlock, and autopilot-bird encourages not playing the game. But man do I love hunting and lots of systems and odd encounters encourage doing that in this, hopefully they can scale the rest of the roster like in Sunbreak.


  • My personal issue with the idea of “infinite NPC dialogue” is that it defeats the purpose of minor NPCs. They’re just there to give you a nudge in the right direction or give flavor text (“Bandit activity sure has been picking up!” or “The king? He’s probably in his castle to the west.”). Turning them into a chatbot just means a player potentially spending all their time there with nothing to gain that they couldn’t get from Character.AI instead of playing the game.

    I’m also curious about the implementation. AI API use isn’t free so you’d likely be requiring players to pay if they don’t meet the hardware requirements to host locally.