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Cake day: June 13th, 2023

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  • I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

    It’s like having a 3D engine but you can only use it for 2D games.


  • GoodEye8@lemm.eetoComic Strips@lemmy.worldAnd here's your gun
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    29 days ago

    Which is why opposing gun control makes no sense. If you’re already taking firearm safety seriously then having regulation that verifies you’re taking firearm safety seriously would make little to no difference to you.

    If an American is against gun control I immediately assume they’re not really a responsible gun owner.


  • You wrote you’re supporting of the kind of socialism a lot of socialists would consider capitalism, because it doesn’t try to achieve socialism, it just tries to keep people happy by having strong social programs. And it’s odd of you to talk about game theory when according to game theory capitalism gets more effective when those same social programs get cut and that money is used for capitalistic purposes. Capitalism is also the reason why we still have 40 hour work weeks, because any increase in individual productivity is not used to reduce working hours but used to reduce the number of workers. Why? Because the goal is profits and if you can do the same amount of work with less people your profits increase. Keeping the same amount of workers but reducing working hours doesn’t increase profits so that’s not a desirable outcome.

    f you analyse the common forms of socialism using those, it is obvious it will always devolve into authoritarianism.

    No offense, but I seriously doubt you’ve done any of such analysis.

    The incentives between leaders and the population are too misaligned and the power is too concentrated.

    So instead we should support a system where political motives are commodified and corporations sell the power to influence the political landscape (see Cambridge analytica) and corporations have such power entire nations struggle to keep them in check (see Facebook fighting with EU over targeted ads) and then there’s whatever shady shit Lockheed Martin, Raytheon and Boeing are doing. The USSR had a corrupt power structure in place but they still had to play the charade of appealing to the people. Part of the reason you know USSR sucked is because they had to do it publicly. Corporations have unchecked concentration of power, they can (and they do) keep their shit secret and when there are whistleblowers (like in case with Boeing) they just kill them and nobody will do anything about it because corporations can have so much power nobody can keep them accountable.



  • As someone also from a post soviet country, don’t make the mistake of thinking all socialism is the same as Leninism.

    Once you come up with an economic model that both works economically and does not hand power to elected officials or some other such group,

    So you’d rather support a system where the power is handed to the unelected “officials”? You can see that happening in real time with Musk effectively leading the US. Not to mention almost all forms of democracy have people handing the power to the elected government, so I really don’t know what you’re opposing here.


  • As the other commenter put it, it depends on how it’s structured. There are so many ways to set up a coop I won’t get into how shares affect dividends. Instead I’ll use your example to show why your voting right is worth more than how the profits gets distributed.

    If you’re making ten bucks from your share and the founder is making a million, then the cooperative has to be okay with that arrangement. If you’re collectively not okay with it then you have the power to change that. The founder can have all the shares in the world, they still have one vote. Since you collectively have the majority of votes you can simply vote to change how profits get distributed and the founder has to accept it because they don’t own the cooperative, you all do.




  • GoodEye8@lemm.eetoGames@lemmy.worldEngagement Era gameplay
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    1 month ago

    This is why my online gaming has kinda died off. I don’t really mind matchmaking and I think skill-based matchmaking definitely has a place in actually competitive games, but I miss the communities that get built up around a dedicated server. My fondest memories of multiplayer games come from community servers, because eventually you just know who you’re playing with and it becomes a place to hang out.


  • But the story beat is static, it always gives you the same enemy in the same situation. The nemesis system turns that story beat dynamic. Every time you hit that story beat you get a different enemy in a different situation. It doesn’t give everyone the same story, it gives everyone their story. It’s innovation is how the system sets up stories and ties them into the gameplay. The system is designed to draw you into an encounter with a nemesis, there are multiple outcomes to that encounter. Those encounters become callbacks in the next encounter and so on and on until you’ve create a storyarc against that enemy.

    For example I remember having a nemesis I couldn’t kill with a sneak attack (which was very much my preferred way of getting rid of nemesis I wanted to get rid of). So I had to fight him head on and I set him on fire. He managed to escape while I was being overrun by grunts. One of the grunts slayed me and became a new nemesis. Meanwhile the one that got away gained a new weaknesses to fire. One storyline branched into two storylines. Not only did my individual story born from the nemesis system branch out, the gameplay encounters with those nemesis also changed from the previous encounter. The next time I fought my old nemesis I had a new trick up my sleeve, I could use fire against them. As for the new nemesis, well get to him.

    That’s the innovation of the nemesis system. It’s a story generator that gives you your story and each encounter alters the gameplay for the next encounter. But that’s only the foundation of the nemesis system. The Nemesis hierarchy and relations between them is an extra layer of storytelling. For example that grunt who killed me turned out to become a really annoying nemesis, I really struggled killing him and every encounter only made him stronger. So I devised a different strategy. I ended up turning other orks that surrounded him in the hierarchy and started using them to do my dirty work. In the end I wasn’t the one to slay my new nemesis, it was a different ork (under my control) who challenged him and killed him.

    And final note on what really makes all of it work is the presentation. The orks aren’t just a randomized collection of traits, they’re voiced and somewhat visually unique and whatever randomized outcome they get to at the end of the encounter gets properly presented in the next encounter. The presentation is the glue that ties all those encounters together into one story. You’re presented with an actual nemesis and not just some generic mute and they “remember” the things you did to them before. They feel like a nemesis and not just some randomly generated grunt.

    If you tried it and didn’t see the appeal I’m guessing the game was too easy. I wasn’t impressed by the nemesis system until the orks had a chance to escape or I was forced to retreat or I got killed. The system really opens up and gets interesting when the game gets so challenging that you’re no longer certain what will happen in any encounter.


  • And I’m going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it’s more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they’d have right of way?

    This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.



  • GoodEye8@lemm.eetoLemmy Shitpost@lemmy.worldHardcore gaming
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    1 month ago

    I think you can play PvE Tarkov because the raids run on your machine (except for Streets). But if you’re already willing play PvE you might as well play SPtarkov which does work on Linux and has a modding scene that offers a significantly better PvE experience.

    EDIT: just a PSA that Tarkov uses Battleye, which supports Proton. Just like with almost every other game the only reason you can’t play Tarkov on Linux is because the developer doesn’t want to you to do that.


  • I’m going to be a bit controversial but I think Harris getting elected wouldn’t have solved people not being able to afford to rent let alone buy a house, it would’ve have solved the cost of living, the abhorrent state of health care, the laughably poor labor rights etc. Harris would’ve had a better impact on an international stage (for example not turning former allies against the US) but for America it would’ve a road down the significantly less steeper hill than what Trump brought, however downhill nonetheless. Americans are getting screwed regardless of who they vote for because the politicians work for the corporations not the American people.


  • I remember one time I had an informal work related sitting and my boss asked if I could come. I told him that I can’t because it’s my week to babysit the 2yo and he was “just bring him along, it’ll be fine.” So I took him along and then spent the rest of the night babysitting him because my child is a fucking force of nature. He doesn’t tire, he will go wandering, he will touch everything and he will throw anything he can get his hands on. So when his nap time came and I had to take him home my boss said “I don’t remember my children being that hard.”

    And that’s when I understood that if you have no siblings you were a fucking menace as a child. Parents who have more children do so because they thought the first one wasn’t that bad.


  • Hypothetically you could have a separate “previous names” table where you keep the previous names and on the main table you only keep the current name. There are a lot of ways to design a db to not unnecessarily duplicate SSNs, but without knowing the implementation it’s hard to say how wrong Musk is. But it’s obvious he doesn’t know what he’s talking about because we know that due to human error SSN-s are not unique and you can’t enforce uniqueness on SSN-s without completely fucking up the system. Complaining about it the way he did indicates that he doesn’t really understand why things are the way they are.



  • Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.

    I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.

    And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.