

This thread is actually huge, so apologies if this has already been recommended, but take a look at Against the Storm. It’s an indie city-builder with a bit of a rogue-like spin. You can usually get it on fairly deep sales, and the rogue-like elements combined with some meta-progression gives it a real play length, even though a single city-building session is a ~45-60 minute experience.
I have a multiple friends who, whenever they find success, almost immediately feel guilty and apologize to anyone else involved. In every case, those friends come from backgrounds where they were surrounded by narcissists. The guilt and apologies are a programmed response because “friends” and family would always frame their success as someone else’s, usually their own, loss. This is now the lens they see every success through.
Win at a game? Apologize to the people you beat. Interview well and be offered a new job? Feel guilty about the other applicants. Hell, go out for a meal with friends and your food comes first? “I’m so sorry, guys.”
Narcissists have programmed these friends to believe that they are undeserving of success, or even good luck, and that they should apologize for existing. I do my best to reassure them when I can, “you earned this,” or “you had nothing to do with this happening,” but ultimately it’s something they have to grapple with until they can figure out for themselves how to grow past that programming.
I have no idea if this applies to your situation, but it is a lens to consider.