While I am not okay with the game price hike, you’re comparing genuine dog shit to actual good games. It’s like asking why anyone would ever order a steak when they can just go to McDonald’s. Sure they’re both food, but they’re not really comprable.
That said, I am not trying to justify Nintendo’s pricing. They’re asking for too much of a leap (+50%!!!) in too short of a time frame. But this meme is a bad argument.
I mean, this just isn’t true, though. You’re not wrong in pointing out that the scope of sales has changed, but so has the scope of development, as well as consumer expectation. I suspect if you compare the number of man hours spent on a title today vs an NES game, it’s not even a comparable discussion. And then there’s the matter of post-release support.
To be clear, I don’t think a $30 price hike for physical copies is at all sensible, but the arguments being presented both for and against it are incredibly poorly thought out. Everyone presents a single facet of videogame development today compared to years ago and then acts like it’s a “gotcha” that proves their point. The entire ecosystem of game development and consumption has changed so drastically, that any discussion comparing the adjusted for inflation price of games then vs now is just pointless. Art and entertainment are art and entertainment, and it’s impossible to create a de-facto value statement for them, because consumer subjectivity, bias, and valuation is too wide to make objective statements about.
Imo, the real criticism of the matter is that +50% cost during a time of economic upheaval, when the buying power of the middle class is approaching the weakest it’s been in a long time, is going to be received poorly, and probably result in a loss of Western sales. It’s a massive leap, in a single generation, at the worst possible time, regardless of what inflation adjustments tell us.