

BL3 had some fantastic DLC though. Loved that.
BL3 had some fantastic DLC though. Loved that.
This would explain why my 11 year old account got banned out of the blue despite me only using it to post videogame screenshots. Cool.
I think I’d almost consider it the same as starting with nothing when they began the next phase of construction in 2002. The map then vs now demonstrates that, and mostly follows China’s industrial/modern expansion in urban environments in recent memory. I think it’s still difficult to comprehend what a massive shift they’ve had in urban construction since the mid-90s as they’ve become the economic center for trade and manifacturing in the last couple decades. The transit still can’t keep up with demand, even with a subway system so extensive. It’s also still a very car-centric urban environment and I imagine now faces many similar civil construction challenges as in North America. It’s a good part of why I’m curious to see how things shape up in the coming decades for them and how they overcome those challenges at a scale Canada hopefully never needs to contend with.
We have two LRT lines opening in short order. Both the eglinton crosstown and finch west. They’re also actively working to make all the Line 2 stations accessible by way of adding elevators where the designers in the 1960s saw no need for them. Believe it or not, they’re aware, but the TTC fights more than just a budget when trying to implement these things.
Besides NIMBYs, there’s the rapid expansion of the GTA to consider, which has led to either a redevelopment of land or a requirement for mass transit in places that were developed 20 years ago without consideration for it. As densification occurs, it is both more required, but more logistically complicated. The current municipal gov does genuinely seem interested in fixing this, but doing so is kind of a nightmare without the funding to buy property and redevelop entire civic centers. Add to the fact that the provincial government seems to wage its own war against changes to anything that would affect a car’s right of way and the downtown suddenly becomes this unchangeable monolith.
Then there’s the bonus factors of Bombardier, the supplier of basically every train for every LRT or Subway line in Canada, the fact that Toronto is actually a collection of smaller municipal regions with their own concerns and challenges, and that they’re also still trying to add ATC to all of Line 2 in order to replace the aging trains there. It becomes pretty clear that building out an entirely new transit system under the directive of your federal government with next to unlimited funding is probably a lot easier than reworking a 60 year old subway network that had vastly different aspirations than now.
China runs the benefit of uniform prioritization of these networks, in places that had no previous infrastructure to contend with. They aren’t currently splitting a budget between maintaining/retrofitting 60 year old subway lines, stations and cars. I’d be more interested in see if they were able to continue this kind of buildout in 30 years, or if they end up facing a lot of the same logistical challenges.
I don’t feel like this is a terribly recent attitude. It’s definitely one I’ve encountered repeatedly over a decade or more of dipping my toes in the pool. It’s not incorrect in a lot of circumstances, but it’s very difficult to find support when no one wants to help you improve. There’s always been a significant degree of ego in Linux user communities.
I think Deadlock is pretty up there. That said, it’s closer to Smite than it is a hero shooter. The community-driven character builds mean meta is pretty fluid and it has what I would describe as a very accessible MOBA-centered design. I don’t care for MOBAs much, but to say Valve isn’t innovating here would be disingenuous. I think my only problem with it is that it’s lacking something that makes the gameplay loop feel satisfying, but that may just be my bias against MOBAs talking.
Flatpaks are basically containers, allowing applications to maintain their own dependencies separate from your system. It’s similar to a Windows program shipping with its own precompiled DLLs, helping prevent dependenct conflicts when you go to update something you installed with pacman or yay.
Arc support was added after release to Linux Kernel 6.2 and it’s steadily improved since. Older Linux distros, or “LTS” oriented distros that favour stability may still not have support for them. I know Unraid was very slow to pick up on it and I had to settle for passing the pcie device through to a VM to get it working. Intel is keen to made these viable though, and I love having the AV1 encoder from my A380.
That one sounds squarely on Nvidia. Any driver that uses undocumented workarounds to gain kernel level access or utilizes an access loophool for system hooks is a bad driver. I’d assume Debian, or likely more accurately the Linux kernel itself was updated following some matter of CVE that Nvidia was quietly abusing.
Frustrating, but a good example of why those kinds of proprietary drivers are such a nightmare. You really just don’t know what techniques they’re using.
Yeah, because at least a decent 3rd party might hand you documentation and have the sense to build something consistent or maintainable. AI has a limited context scope and frequently suffers a type of short term memory loss that results in repeated work or variations in work that confuse the end result.
Hardly. I’ve played enough dumpsterfire UE4 ports to know it’s no better if the devs don’t put the effort in.
Powershell’s Get-FileHash
does exactly this though.
Biggest difference is that wormhole will pass traffic between devices on different networks as long as both are routable. So it’s not limited to a local network connection.
Ah, I see where I got confused. Yeah, CGNAT isn’t very common around here. I don’t think I’ve ever run into an ISP that uses it. I can see how that complicates things.
You really don’t though. I use wireguard myself under the same scenario without issue. You just need to use some form of dynamic DNS to mitigate the potentially changing IP. Even if you’re using Tailscale you’ll still need to have something running a service all the time anyways, so may as well skip the proxy.
You may want to look into a GROM audio subsystem. They work remarkably well. Buddy installed one in his 2004 Volvo and you’d never know it was there.
Oh yeah, at the time there was no support for my current registrar. It was a fun enough project to put my own script together anyways.
This is probably not what you’re looking for, but I found registering a cheap domain name and using a dynamic DNS script that checks every hour or so against your public IP to be a good way to mitigate issues. It also depends on your ISP. Mine typically only renews upon a reboot of the modem or a new PPPoE authentication.
Others have also suggested Tailscale, and I think that’s also a worthwhile option. It’s a pretty easy thing to set and forget, working like any oher VPN client. This is the least complex option to navigate, and if Plex was the only service you were forwarding then it’s likely the best option.
While I have no desire to defend Randy, Twitter is as Twitter does, and unless you spend time looking at his whole timeline, it sounds like he’s saying only stupid shit like this. He did actually acknowledge the issues, and stated that they’re working on them but also that for now the best way to play is with FSR/DLSS and frame gen.
I disagree with this deeply. He makes arguments about the imperceptibility of latency in frame gen, but that’s only true when the base framerate is high enough. DLSS is probably fine, but it’s also pretty fair for those who are using an 80 or 90 class card to complain about struggling at 1440p native, let alone 4k.