

I don’t think I’ve encountered a magic system that doesn’t annoy me, unfortunately.


I don’t think I’ve encountered a magic system that doesn’t annoy me, unfortunately.


Basically anything focused on fantasy dungeon crawling. I spend my life indoors without enough daylight. Why would I want to do that but with even less light and more stuff trying to kill me?


I can’t tell if this is a joke comment or not. I don’t know what the letters stand for and as such it could be about almost anything.


For me “too much” was a long time ago. The price of graphics cards went insane at some point and it stopped being worth it. The last time I bought a graphics card new was in 2009 and that cost me, adjusted for inflation, £220 (Why do I still have the receipt…?). It was an nVidia GTX 260 and at the time was a fairly decent midrange card. Looking at graphics card pricing now, uh, nope, that wouldn’t buy me anything comparable - it looks like we’re talking ~£380 for midrange stuff, so a ~70% increase in price.
Whilst obviously the hardware is a lot more capable now than it was then, the amount of enjoyment I get out of gaming hasn’t gone up. If anything I enjoy gaming less now than I did then, although that’s more due to me getting older.
I’m constantly baffled as to how anyone can justify the cost of a decent gaming PC these days.


The PSP was both amazing and awful. So much squandered potential. So few developers did anything cool with it.
They appear in Warhammer a fair bit.


What about Starfox 2?
I’m perhaps the outlier in that I felt like San Andreas felt like they’d thrown shit at the wall to see what would stick. Most of the extra mechanics didn’t land for me at all and I was pleased to see them gone.
That’s, uh, not what PIA means in this thread.
Excellent question! Commenting to follow.


The “open world craze”? I get disagreeing with design decisions but that seems a bit of an odd angle, given how long open world games had been popular at the time of release.
I’ve not played an open world game that was anything like Exodus. It was an interesting blend of sandbox and tight narrative.
I couldn’t really get into the early games, despite liking the concept, but loved Exodus. I could see how it wouldn’t suite someone who preferred the style of the previous games, but I think I would argue that “a third helping of the same” rarely takes a game series anywhere interesting.


A great many of the games I grew up with were descended from coin-op design principles and so were designed to delay progress as much as possible.


Whilst it’s an oversimplification, if the old price only got Y sales then a higher new price was always only going to get a subset of Y.
Console sales go up over time in part because the price goes down, broadening the customer base. Sure, the library gets bigger over time too, but that’s barely happening either.


I guess I’ll just have to buy even fewer consoles than I already am.


I should really get replacement batteries for my two PSPs.


I wouldn’t say “the worst” but the phrase “squandered potential” looms large.


Little Big Adventure 2.
It’s a massive game with both a 3D open world and isometric gorgeousness. Some character progression (not experience points), full voice acting, and a lot of character.
In many ways it set the bar for me in terms of how much a game should contain and the level of quality I expected.


I’ve heard this said many, many times, but I’ve yet to see an actual source on it.
I collected Orks in 3rd edition. I have the big black book, I have the codex, I was subscribed to White Dwarf. I don’t recall seeing anything like that at the time. I could be wrong, of course, but you’d have thought I’d have seen the source by now.


No idea, I was responding to their first paragraph.
Does the other person’s reply not appear for you?